English

GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

Computer Vision and Pattern Recognition 2025-01-17 v3

Abstract

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html

Keywords

Cite

@article{arxiv.2312.11458,
  title  = {GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis},
  author = {Yiqing Liang and Numair Khan and Zhengqin Li and Thu Nguyen-Phuoc and Douglas Lanman and James Tompkin and Lei Xiao},
  journal= {arXiv preprint arXiv:2312.11458},
  year   = {2025}
}

Comments

WACV 2025. 11 pages, 8 figures, 5 tables

R2 v1 2026-06-28T13:54:59.993Z