English

Edge colouring Game on Trees with maximum degree $\Delta=4$

Data Structures and Algorithms 2020-02-11 v1 Computer Science and Game Theory

Abstract

Consider the following game. We are given a tree TT and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of kk colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game chromatic index of trees of is the smallest index kk for which there is a winning strategy for Alice. If the maximum degree of a node in tree is Δ\Delta, Erdos et.al.[6], show that the game chromatic index is at least Δ+1\Delta+1. The bound is known to be tight for all values of Δ4\Delta\neq 4. In this paper we show that for Δ=4\Delta=4, even if Bob is allowed to skip a move, Alice can always choose an edge to colour and win the game for k=Δ+1k=\Delta+1. Thus the game chromatic index of trees of maximum degree 44 is also 55. Hence, game chromatic index of trees of maximum degree Δ\Delta is Δ+1\Delta+1 for all Δ2\Delta\geq 2. Moreover,the tree can be preprocessed to allow Alice to pick the next edge to colour in O(1)O(1) time. A result of independent interest is a linear time algorithm for on-line edge-deletion problem on trees.

Keywords

Cite

@article{arxiv.2002.03816,
  title  = {Edge colouring Game on Trees with maximum degree $\Delta=4$},
  author = {Akshay Singh and Sanjeev Saxena},
  journal= {arXiv preprint arXiv:2002.03816},
  year   = {2020}
}
R2 v1 2026-06-23T13:36:52.605Z