English

Creating Subgraphs in Semi-Random Hypergraph Games

Combinatorics 2025-11-20 v2

Abstract

The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed r<sr < s, starting with an empty hypergraph on nn vertices, in each round a set of rr vertices UU is presented to the player independently and uniformly at random. The player then selects a set of srs-r vertices VV and adds the hyperedge UVU \cup V to the ss-uniform hypergraph. For a fixed (monotone) increasing graph property, the player's objective is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the case where the player's objective is to construct a subgraph isomorphic to an arbitrary, fixed hypergraph HH. In the case r=1r=1 the threshold for the number of rounds required was already known in terms of the degeneracy of HH. In the case 2r<s2 \le r < s, we give upper and lower bounds on this threshold for general HH, and find further improved upper bounds for cliques in particular. We identify cases where the upper and lower bounds match. We also demonstrate that the lower bounds are not always tight by finding exact thresholds for various paths and cycles.

Keywords

Cite

@article{arxiv.2409.19335,
  title  = {Creating Subgraphs in Semi-Random Hypergraph Games},
  author = {Natalie Behague and Pawel Pralat and Andrzej Rucinski},
  journal= {arXiv preprint arXiv:2409.19335},
  year   = {2025}
}
R2 v1 2026-06-28T19:00:30.857Z