Cops and Robbers on Geometric Graphs
Abstract
Cops and robbers is a turn-based pursuit game played on a graph . One robber is pursued by a set of cops. In each round, these agents move between vertices along the edges of the graph. The cop number denotes the minimum number of cops required to catch the robber in finite time. We study the cop number of geometric graphs. For points , and , the vertex set of the geometric graph is the graph on these points, with adjacent when . We prove that for any connected geometric graph in and we give an example of a connected geometric graph with . We improve on our upper bound for random geometric graphs that are sufficiently dense. Let denote the probability space of geometric graphs with vertices chosen uniformly and independently from . For , we show that with high probability (whp), if , then , and if , then where are absolute constants. Finally, we provide a lower bound near the connectivity regime of : if then whp, where is an absolute constant.
Cite
@article{arxiv.1108.2549,
title = {Cops and Robbers on Geometric Graphs},
author = {Andrew Beveridge and Andrzej Dudek and Alan Frieze and Tobias Müller},
journal= {arXiv preprint arXiv:1108.2549},
year = {2011}
}
Comments
22 pages, 8 figures