Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks
Abstract
We propose a Mean-Field Type Game (MFTG) framework for effective scheduling in multi-hop wireless sensor networks (WSNs) using backpressure as a performance criterion. Traditional backpressure algorithms leverage queue differentials to regulate data flow and maintain network stability. In this work, we extend the backpressure framework by incorporating a mean-field term into the cost functional, capturing the global behavior of the system alongside local dynamics. The resulting model utilizes the strengths of non-cooperative mean-field type games, enabling nodes to make decentralized decisions based on both individual queue states and system mean-field effects while accounting for stochastic network interactions. By leveraging the interplay between backpressure dynamics and mean-field coupling, the approach balances local optimization with global efficiency. Numerical simulations demonstrate the efficacy of the proposed method in handling congestion and scheduling in large-scale WSNs.
Cite
@article{arxiv.2506.03059,
title = {Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks},
author = {Salah Eddine Choutri and Boualem Djehiche and Prajwal Chauhan and Saif Eddin Jabari},
journal= {arXiv preprint arXiv:2506.03059},
year = {2026}
}
Comments
Accepted to the 33rd European Signal Processing Conference (EUSIPCO 2025)