A Zone-Based Algorithm for Timed Parity Games
Logic in Computer Science
2025-10-10 v1
Abstract
This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the original semantics appears counterintuitive in the context of controller synthesis; secondly, we present methods to develop efficient zone-based algorithms. Our algorithm successfully addresses timed parity games, and we have implemented it using UppAal's zone library. This prototype effectively demonstrates the feasibility of a zone-based algorithm for parity objectives and a rich semantics for timed interactions between the players.
Keywords
Cite
@article{arxiv.2510.07361,
title = {A Zone-Based Algorithm for Timed Parity Games},
author = {Gilles Geeraerts and Frédéric Herbreteau and Jean-François Raskin and Alexis Reynouard},
journal= {arXiv preprint arXiv:2510.07361},
year = {2025}
}
Comments
16 pages, 5 figures, to be published in FSTTCS 2025