English

A User-to-User Resource Reselling Game in Open RAN with Buffer Rollover

Networking and Internet Architecture 2026-05-22 v1 Computer Science and Game Theory

Abstract

The development of the Open RAN (O-RAN) framework helps enable network slicing through its virtualization, interoperability, and flexibility. To improve spectral efficiency and better meet users' dynamic and heterogeneous service demands, O-RAN's flexibility further presents an opportunity for resource reselling of unused physical resource blocks (PRBs) across users. In this work, we propose a novel game-based user-to-user PRB reselling model in the O-RAN setting, which models the carryover of unmet demand across time slots, along with how users' internal buffer states relate to any PRBs purchased. We formulate the interplay between the users as a strategic game, with each participant aiming to maximize their own payoffs, and we prove the existence and uniqueness of the Nash equilibrium (NE) in the game. We furthermore propose an iterative bidding mechanism that converges to this NE. Extensive simulations show that our best approach reduces data loss by 30.5% and spectrum resource wastage by 50.7% while significantly improving social welfare, compared to its absence.

Keywords

Cite

@article{arxiv.2509.19392,
  title  = {A User-to-User Resource Reselling Game in Open RAN with Buffer Rollover},
  author = {Ruide Cao and Marie Siew and David Yau},
  journal= {arXiv preprint arXiv:2509.19392},
  year   = {2026}
}

Comments

To be published in GlobeCom 2025

R2 v1 2026-07-01T05:52:47.755Z