A convergence technique for the game i-Mark
Abstract
The game of i-Mark is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers , , where . From position one can move to any position , , as long as , as well as to any position , , as long as and divides . The game ends when no more moves are possible, and the last player to move is the winner. Sopena, and subsequently Friman and Nivasch (2021), characterized the Sprague-Grundy sequences of many cases of i-Mark with . Friman and Nivasch also obtained some partial results for the case i-Mark. In this paper we present a convergence technique that gives polynomial-time algorithms for the Sprague-Grundy sequence of many instances of i-Mark with . In particular, we prove our technique works for all games i-Mark. Keywords: Combinatorial game, impartial game, Sprague-Grundy function, convergence, dynamic programming.
Keywords
Cite
@article{arxiv.2503.23196,
title = {A convergence technique for the game i-Mark},
author = {Gabriel Nivasch and Oz Rubinstein},
journal= {arXiv preprint arXiv:2503.23196},
year = {2025}
}
Comments
9 pages, 2 tables, 3 figures