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Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…

Optimization and Control · Mathematics 2016-06-03 Mario Bravo , Panayotis Mertikopoulos

We propose a stochastic first-order algorithm to learn the rationality parameters of simultaneous and non-cooperative potential games, i.e., the parameters of the agents' optimization problems. Our technique combines (i.) an active-set step…

Optimization and Control · Mathematics 2023-07-31 Stefan Clarke , Gabriele Dragotto , Jaime Fernández Fisac , Bartolomeo Stellato

The Minority Game is a simple model for the collective behavior of agents in an idealized situation where they have to compete through adaptation for a finite resource. This review summarizes the statistical mechanics community efforts to…

Disordered Systems and Neural Networks · Physics 2007-05-23 Esteban Moro

Quitting games are one of the simplest stochastic games in which at any stage each player has only two possible actions, continue and quit. The game ends as soon as at least one player chooses to quit. The players then receive a payoff,…

Probability · Mathematics 2011-01-13 Katharina Fischer

We present a variant of the Minority Game in which players who where successful in the previous timestep stay with their decision, while the losers change their decision with a probability $p$. Analytical results for different regimes of…

Statistical Mechanics · Physics 2009-10-31 G. Reents , R. Metzler , W. Kinzel

This paper analyzes a simple game with $n$ players. We fix a mean, $\mu$, in the interval $[0, 1]$ and let each player choose any random variable distributed on that interval with the given mean. The winner of the zero-sum game is the…

Probability · Mathematics 2018-04-24 Artem Hulko , Mark Whitmeyer

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

Logic in Computer Science · Computer Science 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

Computer Science and Game Theory · Computer Science 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

We show that in a variant of the Minority Game problem, the agents can reach a state of maximum social efficiency, where the fluctuation between the two choices is minimum, by following a simple stochastic strategy. By imagining a social…

Physics and Society · Physics 2012-03-06 Soumyajyoti Biswas , Asim Ghosh , Arnab Chatterjee , Tapan Naskar , Bikas K. Chakrabarti

To keep card sorting with a lot of cards concise, a common strategy for gauging mental models involves presenting participants with fewer randomly selected cards instead of the full set. This is a decades-old practice, but its effects…

Human-Computer Interaction · Computer Science 2026-01-12 Eduard Kuric , Peter Demcak , Matus Krajcovic

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…

Computer Science and Game Theory · Computer Science 2018-08-13 Gil Kalai , Reshef Meir , Moshe Tennenholtz

We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…

Quantum Physics · Physics 2024-02-27 Archan Mukhopadhyay , Saikat Sur , Tanay Saha , Shubhadeep Sadhukhan , Sagar Chakraborty

We define a natural equivalence relation on collections of cards from the card game SET, and enumerate some of the equivalence classes, vastly generalizing the standard game. On this basis, we describe several alternative games for the SET…

Combinatorics · Mathematics 2021-11-10 Jonathan Schneider

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…

Computer Science and Game Theory · Computer Science 2018-02-05 Dusko Pavlovic , Peter-Michael Seidel , Muzamil Yahia

We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…

Optimization and Control · Mathematics 2012-06-11 Vikas Vikram Singh , N. Hemachandra

The problem of how to allocate to states the seats in the US House of Representatives is the most studied instance of what is termed the `apportionment problem'. We propose a new method of apportionment which is stochastic, which meets the…

Statistics Theory · Mathematics 2007-06-13 Geoffrey Grimmett

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

Computer Science and Game Theory · Computer Science 2013-06-21 Krishnendu Chatterjee

A stochastic evolutionary dynamics of two strategies given by 2 x 2 matrix games is studied in finite populations. We focus on stochastic properties of fixation: how a strategy represented by a single individual wins over the entire…

Populations and Evolution · Quantitative Biology 2007-05-23 Tibor Antal , Istvan Scheuring

We use the indirect evolutionary approach to study evolutionarily stable preferences against multiple mutations in single- and multi-population matching settings, respectively. Players choose strategies to maximize their subjective…

Computer Science and Game Theory · Computer Science 2025-07-08 Yu-Sung Tu , Wei-Torng Juang
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