English

Bidding Games and Efficient Allocations

Computer Science and Game Theory 2018-08-13 v5

Abstract

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence of pure subgame-perfect equilibria (PSPE). In particular, we show that PSPEs form a semilattice, with a unique and natural \emph{Bottom Equilibrium}. Our main result shows that if only two actions available to the players in each node, then the Bottom Equilibrium has additional properties: (a) utilities are monotone in budget; (b) every outcome is Pareto-efficient; and (c) any Pareto-efficient outcome is attained for some budget. In the context of combinatorial bargaining, we show that a player with a fraction of X% of the total budget prefers her allocation to X% of the possible allocations. In addition, we provide a polynomial-time algorithm to compute the Bottom Equilibrium of a binary bidding game.

Keywords

Cite

@article{arxiv.1311.0913,
  title  = {Bidding Games and Efficient Allocations},
  author = {Gil Kalai and Reshef Meir and Moshe Tennenholtz},
  journal= {arXiv preprint arXiv:1311.0913},
  year   = {2018}
}

Comments

A preliminary version of this paper appeared in the 16th ACM Conference on Economics and Computation (EC-2015). Paper accepted to Games and Economic Behavior

R2 v1 2026-06-22T02:01:01.624Z