Related papers: Infinite cyclic impartial games
In an impartial combinatorial game, both players have the same options in the game and all its subpositions. The classical Sprague-Grundy Theory was developed for short impartial games, where players have a finite number of options, there…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
We prove a strong dichotomy result for countably-infinite oriented graphs; that is, we prove that for all countably-infinite oriented graphs $G$, either (i) there is a countably-infinite tournament $K$ such that $G\not\subseteq K$, or (ii)…
We obtain sharp bounds for the number of n-cycles in a finite graph as a function of the number of edges, and prove that the complete graph is optimal in more ways than could be imagined. En route, we prove some sharp estimates on power…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
Consider a family of graphs having a fixed girth and a large size. We give an optimal lower asymptotic bound on the number of even cycles of any constant length, as the order of the graphs tends to infinity.
We apply the Sprague-Grundy Theorem to LCTR, a new impartial game on partitions in which players take turns removing either the Left Column or the Top Row of the corresponding Young diagram. We establish that the Sprague-Grundy value of any…
We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when…
For a collection of papers in memory of Elwyn Berlekamp (1940-2019), John Conway (1937-2020), and Richard Guy (1916-2020). The Sprague-Grundy theory for finite games without cycles was extended to general finite games by Cedric Smith and by…
Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
In this note, we show that among finite nilpotent groups of a given order or finite groups of a given odd order, the cyclic group of that order has the minimum number of edges in its cyclic subgroup graph. We also conjecture that this holds…
The directions of an infinite graph $G$ are a tangle-like description of its ends: they are choice functions that choose compatibly for all finite vertex sets $X\subseteq V(G)$ a component of $G-X$. Although every direction is induced by a…
A finite impartial game is a two-player game in which the players take turns making moves and the game ends after finitely many moves. In this paper, we study a class of finite impartial games introduced by H.~Lenstra, which we call coin…
Given an integer partition of $n$, we consider the impartial combinatorial game LCTR in which moves consist of removing either the left column or top row of its Young diagram. We show that for both normal and mis\`ere play, the optimal…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We obtain a new classification of the finite metacyclic group in terms of group invariants. We present an algorithm to compute these invariants, and hence to decide if two given finite metacyclic groups are isomorphic, and another algorithm…
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…