Related papers: Geometry based heuristics for unit disk graphs
A dynamic graph algorithm is a data structure that supports edge insertions, deletions, and specific problem queries. While extensive research exists on dynamic algorithms for graph problems solvable in polynomial time, most of these…
A unit disk graph is the intersection graph of disks of equal radii in the plane. The class of unit disk graphs is hereditary, and therefore admits a characterization in terms of minimal forbidden induced subgraphs. In spite of quite active…
We give a recipe to compute the geometric intersection number of an integral lamination with a particular type of integral lamination on an n-times punctured disk. This provides a way to find the geometric intersection number of two…
An obstacle representation of a graph $G$ is a set of points in the plane representing the vertices of $G$, together with a set of polygonal obstacles such that two vertices of $G$ are connected by an edge in $G$ if and only if the line…
In this paper, we present an algorithm for computing a feedback vertex set of a unit disk graph of size $k$, if it exists, which runs in time $2^{O(\sqrt{k})}(n+m)$, where $n$ and $m$ denote the numbers of vertices and edges, respectively.…
Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
Generally, a graph G, an independent set is a subset S of vertices in G such that no two vertices in S are adjacent (connected by an edge) and a vertex cover is a subset S of vertices such that each edge of G has at least one of its…
A disk graph is an intersection graph of disks in the Euclidean plane, where the disks correspond to the vertices of the graph and a pair of vertices are adjacent if and only if their corresponding disks intersect. The problem of…
Graph-structured data is central to many scientific and industrial domains, where the goal is often to optimize objectives defined over graph structures. Given the combinatorial complexity of graph spaces, such optimization problems are…
In a disk graph, every vertex corresponds to a disk in $\mathbb{R}^2$ and two vertices are connected by an edge whenever the two corresponding disks intersect. Disk graphs form an important class of geometric intersection graphs, which…
Spectral graph bisections are a popular heuristic aimed at approximating the solution of the NP-complete graph bisection problem. This technique, however, does not always provide a robust tool for graph partitioning. Using a special class…
We describe optimal robust algorithms for finding a triangle and the unweighted girth in a unit disk graph, as well as finding a triangle in a transmission graph.In the robust setting, the input is not given as a set of sites in the plane,…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…
For both the edge deletion heuristic and the maximum-degree greedy heuristic, we study the problem of recognizing those graphs for which that heuristic can approximate the size of a minimum vertex cover within a constant factor of r, where…
This work studies certain aspects of graphs embedded on surfaces. Initially, a colored graph model for a map of a graph on a surface is developed. Then, a concept analogous to (and extending) planar graph is introduced in the same spirit as…
Disk contact representations realize graphs by mapping vertices bijectively to interior-disjoint disks in the plane such that two disks touch each other if and only if the corresponding vertices are adjacent in the graph. Deciding whether a…
Some graphs admit drawings in the Euclidean k-space in such a (natu- ral) way, that edges are represented as line segments of unit length. Such drawings will be called k dimensional unit distance representations. When two non-adjacent…
A graph G is a (Euclidean) unit disk graph if it is the intersection graph of unit disks in the Euclidean plane $\mathbb{R}^2$. Recognizing them is known to be $\exists\mathbb{R}$-complete, i.e., as hard as solving a system of polynomial…
A unit disk intersection representation (UDR) of a graph $G$ represents each vertex of $G$ as a unit disk in the plane, such that two disks intersect if and only if their vertices are adjacent in $G$. A UDR with interior-disjoint disks is…