Related papers: Pebble Game Algorithms and Sparse Graphs
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
Given a configuration of indistinguishable pebbles on the vertices of a graph, a pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling number of a graph is the least…
The problem of packing as many subgraphs isomorphic to $H \in \mathcal H$ as possible in a graph for a class $\mathcal H$ of graphs is well studied in the literature. Both vertex-disjoint and edge-disjoint versions are known to be…
A hypergraph G with n vertices and m hyperedges with d endpoints each is (k,l)-sparse if for all sub-hypergraphs G' on n' vertices and m' edges, m'\le kn'-l. For integers k and l satisfying 0\le l\le dk-1, this is known to be a linearly…
The skewness of a graph G is the minimum number of edges in G whose removal results in a planar graph. By appropriately introducing a weight to each edge of a graph, we determine, among other thing, the skewness of the generalized Petersen…
We study Maker/Breaker games on the edges of sparse graphs. Maker and Breaker take turns in claiming previously unclaimed edges of a given graph H. Maker aims to occupy a given target graph G and Breaker tries to prevent Maker from…
Partial edge drawing (PED) is a drawing style for non-planar graphs, in which edges are drawn only partially as pairs of opposing stubs on the respective end-vertices. In a PED, by erasing the central parts of edges, all edge crossings and…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
A $k$-block in a graph $G$ is a maximal set of at least $k$ vertices no two of which can be separated in $G$ by deleting fewer than $k$ vertices. The block number $\beta(G)$ of $G$ is the maximum integer $k$ for which $G$ contains a…
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…
Block graphs are graphs in which every block (biconnected component) is a clique. A graph $G=(V,E)$ is said to be an (unpartitioned) $k$-probe block graph if there exist $k$ independent sets $N_i\subseteq V$, $1\le i\le k$, such that the…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
We study the following two fixed-cardinality optimization problems (a maximization and a minimization variant). For a fixed $\alpha$ between zero and one we are given a graph and two numbers $k \in \mathbb{N}$ and $t \in \mathbb{Q}$. The…
The $k$-token graph $T_k(G)$ is the graph whose vertices are the $k$-subsets of vertices of a graph $G$, with two vertices of $T_k(G)$ adjacent if their symmetric difference is an edge of $G$. We explore when $T_k(G)$ is a well-covered…
A connected graph has a $(k,\ell)$-cover if each of its edges is contained in at least $\ell$ cliques of order $k$. Motivated by recent advances in extremal combinatorics and the literature on edge modification problems, we study the…
We show that minimally 3-rigid block-and-hole graphs, with one block or one hole, are characterised as those which are constructible from $K_3$ by vertex splitting, and also, as those having associated looped face graphs which are…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
We study a variant of the Erd\H{o}s Matching Problem in random hypergraphs. Let $\mathcal{K}_p(n,k)$ denote the Erd\H{o}s-R\'enyi random $k$-uniform hypergraph on $n$ vertices where each possible edge is included with probability $p$. We…