Related papers: Pebble Game Algorithms and Sparse Graphs
Hidden graphs are flexible abstractions that are composed of a set of known vertices (nodes), whereas the set of edges are not known in advance. To uncover the set of edges, multiple edge probing queries must be executed by evaluating a…
A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the…
Finding the largest clique is a notoriously hard problem, even on random graphs. It is known that the clique number of a random graph G(n,1/2) is almost surely either k or k+1, where k = 2log n - 2log(log n) - 1. However, a simple greedy…
We analyze the sample complexity of learning graphical games from purely behavioral data. We assume that we can only observe the players' joint actions and not their payoffs. We analyze the sufficient and necessary number of samples for the…
Given $k\ge3$ and $1\leq \ell< k$, an $(\ell,k)$-cycle is one in which consecutive edges, each of size $k$, overlap in exactly $\ell$ vertices. We study the smallest number of edges in $k$-uniform $n$-vertex hypergraphs which do not contain…
The study of domination in graphs has led to a variety of domination problems studied in the literature. Most of these follow the following general framework: Given a graph $G$ and an integer $k$, decide if there is a set $S$ of $k$…
Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…
For graphs $G$ and $H$, let $G\to (H,H)$ signify that any red/blue edge coloring of $G$ contains a monochromatic $H$ as a subgraph, and $\mathcal{H}(\Delta,n)=\{H:|V(H)|=n,\Delta(H)\le \Delta\}$. For fixed $\Delta$ and $n$, we say that $G$…
Burr and Erd\H{o}s conjectured in 1976 that for every two integers $k>\ell\geqslant 0$ satisfying that $k\mathbb{Z}+\ell$ contains an even integer, an $n$-vertex graph containing no cycles of length $\ell$ modulo $k$ can contain at most a…
We say that a hereditary graph class $\mathcal{G}$ is \emph{clique-sparse} if there is a constant $k=k(\mathcal{G})$ such that for every graph $G\in\mathcal{G}$, every vertex of $G$ belongs to at most $k$ maximal cliques, and any maximal…
A set $S$ of vertices of a graph $G$ is a defensive $k$-alliance in $G$ if every vertex of $S$ has at least $k$ more neighbors inside of $S$ than outside. This is primarily an expository article surveying the principal known results on…
A multigraph $G$ is near-bipartite if $V(G)$ can be partitioned as $I,F$ such that $I$ is an independent set and $F$ induces a forest. We prove that a multigraph $G$ is near-bipartite when $3|W|-2|E(G[W])|\ge -1$ for every $W\subseteq…
Let $G$ be a graph with vertex set $V(G)$ and edge set $E(G)$, and $f$ be a 0-1 labeling of $E(G)$ so that the absolute difference in the number of edges labeled 1 and 0 is no more than one. Call such a labeling $f$ \emph{edge-friendly}. We…
In this paper, we study Maker-Breaker games on the random hypergraph $H_{n,s,p}$, obtained from the complete $s$-graph by keeping every edge independently with probability $p$. We determine the threshold probability for the property of…
We show that for every integer $n\geq 1$ there exists a graph $G_n$ with $(1+o(1))n$ vertices and $n^{1 + o(1)}$ edges such that every $n$-vertex planar graph is isomorphic to a subgraph of $G_n$. The best previous bound on the number of…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
Approximate random $k$-colouring of a graph $G$ is a well studied problem in computer science and statistical physics. It amounts to constructing a $k$-colouring of $G$ which is distributed close to {\em Gibbs distribution} in polynomial…
The proper thinness of a graph is an invariant that generalizes the concept of a proper interval graph. Every graph has a numerical value of proper thinness and the graphs with proper thinness~1 are exactly the proper interval graphs. A…
Let v(G) be the number of vertices and t(G,k) the maximum number of disjoint k-edge trees in G. In this paper we show that (a1) if G is a graph with every vertex of degree at least two and at most s, where s > 3, then t(G,2) is at least…