Related papers: Pebble Game Algorithms and Sparse Graphs
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…
A graph $G$ is $k$-locally sparse if for each vertex $v \in V(G)$, the subgraph induced by its neighborhood contains at most $k$ edges. Alon, Krivelevich, and Sudakov showed that for $f > 0$ if a graph $G$ of maximum degree $\Delta$ is…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
The analysis of several algorithms and data structures can be framed as a peeling process on a random hypergraph: vertices with degree less than k and their adjacent edges are removed until no vertices of degree less than k are left. Often…
A $k$-dispersed labelling of a graph $G$ on $n$ vertices is a labelling of the vertices of $G$ by the integers $1, \dots , n$ such that $d(i,i+1) \geq k$ for $1 \leq i \leq n-1$. $DL(G)$ denotes the maximum value of $k$ such that $G$ has a…
For $\ell \geq 3$, an $\ell$-uniform hypergraph is disperse if the number of edges induced by any set of $\ell+1$ vertices is 0, 1, $\ell$ or $\ell+1$. We show that every disperse $\ell$-uniform hypergraph on $n$ vertices contains a clique…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…
Let $k,p,q$ be three positive integers. A graph $G$ with order $n$ is said to be $k$-placeable if there are $k$ edge disjoint copies of $G$ in the complete graph on $n$ vertices. A $(p,\,q)$-graph is a graph of order $p$ with $q$ edges.…
We explore the complexity of computing the optimal pebbling number and pebbling number of a graph. We show that deciding whether the optimal pebbling number of G is at most k is NP-complete and deciding whether the pebbling number of G is…
Let $G$ be a graph with vertex set $V(G)$. Let $n$ and $k$ be non-negative integers such that $n + 2k \leq |V(G)| - 2$ and $|V(G)| - n$ is even. If when deleting any $n$ vertices of $G$ the remaining subgraph contains a matching of $k$…
Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble…
Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…
Let $r,k,\ell$ be integers such that $0\le\ell\le\binom{k}{r}$. Given a large $r$-uniform hypergraph $G$, we consider the fraction of $k$-vertex subsets which span exactly $\ell$ edges. If $\ell$ is 0 or $\binom{k}{r}$, this fraction can be…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph is the smallest number of…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
A proper vertex coloring of a graph is equitable if the sizes of all color classes differ by at most $1$. For a list assignment $L$ of $k$ colors to each vertex of an $n$-vertex graph $G$, an equitable $L$-coloring of $G$ is a proper…