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This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

Artificial Intelligence · Computer Science 2015-09-15 Matthew Lai

Random walks on expander graphs were thoroughly studied, with the important motivation that, under some natural conditions, these walks mix quickly and provide an efficient method of sampling the vertices of a graph. Alon, Benjamini,…

Probability · Mathematics 2007-05-23 Noga Alon , Eyal Lubetzky

The rate of convergence of simple random walk on the Heisenberg group over $Z/nZ$ with a standard generating set was determined by Bump et al [1,2]. We extend this result to random walks on the same groups with an arbitrary minimal…

Probability · Mathematics 2016-07-20 Aaron Abrams , Henry Landau , Zeph Landau , James Pommersheim

We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…

Probability · Mathematics 2022-12-19 Zipei Nie

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…

Computer Science and Game Theory · Computer Science 2012-04-20 Bertrand Georgeot , Olivier Giraud

We revisit the classic task of finding the shortest tour of $n$ points in $d$-dimensional Euclidean space, for any fixed constant $d \geq 2$. We determine the optimal dependence on $\varepsilon$ in the running time of an algorithm that…

Computational Geometry · Computer Science 2024-09-13 Sándor Kisfaludi-Bak , Jesper Nederlof , Karol Węgrzycki

Prize-Collecting TSP is a variant of the traveling salesperson problem where one may drop vertices from the tour at the cost of vertex-dependent penalties. The quality of a solution is then measured by adding the length of the tour and the…

Data Structures and Algorithms · Computer Science 2025-01-14 Jannis Blauth , Nathan Klein , Martin Nägele

In a 1976 paper published in Science, Knuth presented an algorithm to sample (non-uniform) self-avoiding walks crossing a square of side k. From this sample, he constructed an estimator for the number of such walks. The quality of this…

Combinatorics · Mathematics 2025-04-11 Mireille Bousquet-Mélou

Let $G$ be a connected graph of uniformly bounded degree. A $k$ non-backtracking random walk ($k$-NBRW) $(X_n)_{n =0}^{\infty}$ on $G$ evolves according to the following rule: Given $ (X_n)_{n =0}^{s}$, at time $s+1$ the walk picks at…

Probability · Mathematics 2019-12-24 Jonathan Hermon

Consider an n by n array of cards shuffled in the following manner. An element x of the array is chosen uniformly at random; Then with probability 1/2 the rectangle of cards above and to the left of x is rotated 180 degrees, and with…

Probability · Mathematics 2007-05-23 Robin Pemantle

We present a randomized approximation algorithm for computing traveling salesperson tours in undirected regular graphs. Given an $n$-vertex, $k$-regular graph, the algorithm computes a tour of length at most $\left(1+\frac{7}{\ln…

Data Structures and Algorithms · Computer Science 2014-06-16 Ashish Chiplunkar , Sundar Vishwanathan

In the classical paper of Dvoretzky-Erd\H{o}s, asymptotics for the expected value and the variance of the number of distinct sites visited by a Simple Symmetric Random Walk were calculated. Here, these results are generalized for Random…

Probability · Mathematics 2016-03-25 Péter Nándori

We derive a general formula for computing the expected first return time of a random walk on a finite graph. Using this framework, we calculate the expected first return time in various settings over bounded rectangular grids with different…

Probability · Mathematics 2025-05-06 Nan An

We study the unit-demand capacitated vehicle routing problem in the random setting of the Euclidean plane. The objective is to visit $n$ random terminals in a square using a set of tours of minimum total length, such that each tour visits…

Data Structures and Algorithms · Computer Science 2023-04-25 Zipei Nie , Hang Zhou

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…

Optimization and Control · Mathematics 2024-10-28 Haoru Ju , Daniel Leifer , Steven J. Miller , Sooraj A. Padmanabhan , Chenyang Sun , Luke Tichi , Benjamin Tocher , Kiley Wallace

Consider a random walk with a drift to the right on $\{0,\ldots,k\}$ where $k$ is random and geometrically distributed. We show that the tail $P[T>t]$ of the length $T$ of an excursion from $0$ decreases up to constants like $t^{-\varrho}$…

Probability · Mathematics 2022-07-13 Nina Gantert , Achim Klenke

We propose a quantum heuristic algorithm to solve a traveling salesman problem by generalizing Grover search. Sufficient conditions are derived to greatly enhance the probability of finding the tours with extremal costs, reaching almost to…

Quantum Physics · Physics 2013-01-08 Jeongho Bang , Seokwon Yoo , James Lim , Junghee Ryu , Changhyoup Lee , Jinhyoung Lee

Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to…

Machine Learning · Computer Science 2025-04-04 Michael Omori , Prasad Tadepalli