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The randomized play-the-winner rule (RPW) is a response-adaptive design proposed by Wei and Durham (1978) for sequentially randomizing patients to treatments in a two-treatment clinical trial so that more patients are assigned to the better…
The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most…
We generalize the recent results of Chaiken et al. to a rectangular $m\times n$ chessboard. An explicit formula for the number of nonattacking configurations of one-move riders on such a chessboard is calculated in two different ways, one…
We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo…
The Traveling Tournament Problem (TTP) is a hard but interesting sports scheduling problem inspired by Major League Baseball, which is to design a double round-robin schedule such that each pair of teams plays one game in each other's home…
Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…
This paper examines a way to simplify the circuit of quantum random walk search algorithm, when the traversing coin is constructed by both generalized Householder reflection and an additional phase multiplier. If an appropriate relation…
We show that Stochastic Annealing can be successfully applied to gain new results on the Probabilistic Traveling Salesman Problem (PTSP). The probabilistic "traveling salesman" must decide on an a priori order in which to visit n cities…
This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…
A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…
We give a probabilistic analysis for the randomized game tree evaluation algorithm of Snir. We first show that there exists an input such that the running time, measured as the number of external nodes read by the algorithm, on that input…
We investigate searching efficiency of different kinds of random walk on complex networks which rely on local information and one-step memory. For the studied navigation strategies we obtained theoretical and numerical values for the graph…
The subject of this paper is the simple random walk on $\mathbb{Z}$. We give a very simple answer to the following problem: under the condition that a random walk has already spent $\alpha$-percent of the traveling time on the positive side…
We use the Chebyshev knot diagram model of Koseleff and Pecker in order to introduce a random knot diagram model by assigning the crossings to be positive or negative uniformly at random. We give a formula for the probability of choosing a…
Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…
A generalized $N$-sided die is a random variable $D$ on a sample space of $N$ equally likely outcomes taking values in the set of positive integers. We say of independent $N$ sided dice $D_i, D_j$ that $D_i$ beats $D_j$, written $D_i \to…
We consider a discrete time simple symmetric random walk on Z^d, d>=1, where the path of the walk is perturbed by inserting deterministic jumps. We show that for any time n and any deterministic jumps that we insert, the expected number of…
We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…
We consider a random walk in a truncated cone $K_N$, which is obtained by slicing cone $K$ by a hyperplane at a growing level of order $N$. We study the behaviour of the Green function in this truncated cone as $N$ increases. Using these…
A 2.75-approximation algorithm is proposed for the unconstrained traveling tournament problem, which is a variant of the traveling tournament problem. For the unconstrained traveling tournament problem, this is the first proposal of an…