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We develop a second-order extension of intuitionistic modal logic, allowing quantification over propositions, both syntactically and semantically. A key feature of second-order logic is its capacity to define positive connectives from the…

Logic in Computer Science · Computer Science 2026-02-09 Justus Becker , Anupam Das , Sonia Marin , Paaras Padhiar

The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the…

Category Theory · Mathematics 2007-05-23 Paul-André Melliès , Nicolas Tabareau

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian

We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…

Computer Science and Game Theory · Computer Science 2020-09-16 Jules Hedges

In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…

Computer Science and Game Theory · Computer Science 2021-12-30 Kazuki Watanabe , Clovis Eberhart , Kazuyuki Asada , Ichiro Hasuo

We develop a model of concurrent imperative programming with threads. We focus on a small imperative language with cooperative threads which execute without interruption until they terminate or explicitly yield control. We define and study…

Programming Languages · Computer Science 2015-07-01 Martín Abadi , Gordon D. Plotkin

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the…

Logic in Computer Science · Computer Science 2024-02-14 Samson Abramsky , Luca Reggio

Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…

Logic in Computer Science · Computer Science 2025-06-17 Yoàv Montacute , Glynn Winskel

Recent impressive results from large reasoning models have been interpreted as a triumph of Chain of Thought (CoT), and especially of the process of training on CoTs sampled from base LLMs in order to help find new reasoning patterns. While…

Machine Learning · Computer Science 2026-05-27 Karthik Valmeekam , Vardhan Palod , Kaya Stechly , Atharva Gundawar , Subbarao Kambhampati

We present an expressive logic over trace formulas, based on binary state predicates, chop, and least fixed-points, for precise specification of programs with recursive procedures. Both, programs and trace formulas, are equipped with a…

Logic in Computer Science · Computer Science 2024-11-21 Dilian Gurov , Reiner Hähnle

The main goal of this paper is to settle a conceptual framework for cooperative game theory in which the notion of composition/aggregation of games is the defining structure. This is done via the mathematical theory of algebraic operads: we…

Combinatorics · Mathematics 2026-04-08 Dylan Laplace Mermoud , Victor Roca i Lucio

The modelling, specification and study of the semantics of concurrent reactive systems have been interesting research topics for many years now. The aim of this thesis is to exploit the strengths of the (co)algebraic framework in modelling…

Logic in Computer Science · Computer Science 2015-02-11 Georgiana Caltais

We present a formal operator-theoretic framework for analyzing Transformer-based language models using free probability theory. By modeling token embeddings and attention mechanisms as self-adjoint operators in a tracial \( W^*…

Machine Learning · Computer Science 2025-08-19 Swagatam Das

For prediction of interacting agents' trajectories, we propose an end-to-end trainable architecture that hybridizes neural nets with game-theoretic reasoning, has interpretable intermediate representations, and transfers to downstream…

Computer Science and Game Theory · Computer Science 2022-02-21 Philipp Geiger , Christoph-Nikolas Straehle

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…

Logic in Computer Science · Computer Science 2015-07-19 Keehang Kwon

We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky , Radha jagadeesan

This paper studies standard controller architectures for agentic AI and derives automata-theoretic models of their interaction behavior via trace semantics and abstraction. We model an agent implementation as a finite control program…

Artificial Intelligence · Computer Science 2026-02-02 Roham Koohestani , Ziyou Li , Anton Podkopaev , Maliheh Izadi

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala