English

Interactive Logic Programming via Choice-Disjunctive Clauses

Logic in Computer Science 2015-07-19 v2

Abstract

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with the user. This is because they uses provability as the sole basis for computation. We propose to use the game semantics instead of provability as the basis for computation to allow for more active participation from the user. We illustrate our idea via muprolog, an extension of Prolog with choice-disjunctive clauses.

Keywords

Cite

@article{arxiv.1307.7505,
  title  = {Interactive Logic Programming via Choice-Disjunctive Clauses},
  author = {Keehang Kwon},
  journal= {arXiv preprint arXiv:1307.7505},
  year   = {2015}
}

Comments

9 pages. A new execution model is added to the previous version. arXiv admin note: substantial text overlap with arXiv:1211.6535

R2 v1 2026-06-22T00:59:25.328Z