Towards Interactive Logic Programming
Logic in Computer Science
2015-07-02 v2 Programming Languages
Abstract
Linear logic programming uses provability as the basis for computation. In the operational semantics based on provability, executing the additive-conjunctive goal from a program simply terminates with a success if both and are solvable from . This is an unsatisfactory situation, as a central action of \& -- the action of choosing either or by the user -- is missing in this semantics. We propose to modify the operational semantics above to allow for more active participation from the user. We illustrate our idea via muProlog, an extension of Prolog with additive goals.
Cite
@article{arxiv.1211.6535,
title = {Towards Interactive Logic Programming},
author = {Keehang Kwon and Mi-Young Park},
journal= {arXiv preprint arXiv:1211.6535},
year = {2015}
}
Comments
8 pages. It describes two execution models for interactive logic programming