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Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…

Combinatorics · Mathematics 2026-03-10 Hiromi Oginuma , Masato Shinoda

We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

Computer Science and Game Theory · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

Two players take turns claiming empty cells from an $n\times n$ grid. The first player (if any) to occupy a transversal (a set of $ n $ cells having no two cells in the same row or column) is the winner. What is the outcome of the game…

Combinatorics · Mathematics 2025-07-08 Žarko Ranđelović

The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by…

Computational Complexity · Computer Science 2020-05-05 Jérémy Barbay , Bernardo Subercaseaux

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

Physics and Society · Physics 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…

Combinatorics · Mathematics 2017-02-17 Dan Hefetz , Michael Krivelevich , Wei En Tan

A circular Nim game is a two player impartial combinatorial game consisting of n stacks of tokens placed in a circle. A move consists of choosing k consecutive stacks, and taking at least one token from one or more of the k stacks. The last…

Combinatorics · Mathematics 2012-11-02 Matthieu Dufour , Silvia Heubach

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

Combinatorics · Mathematics 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

Recent work in reinforcement learning demonstrated that learning solely through self-play is not only possible, but could also result in novel strategies that humans never would have thought of. However, optimization methods cast as a game…

Machine Learning · Computer Science 2019-05-20 Darwin Bautista , Raimarc Dionido

The main challenge of combinatorial game theory is to handle combinatorial chaos, if one player knows the strategy better than his opponent, he is able to determine the exact results of a game. If both players are qualified competitor, the…

Computer Science and Game Theory · Computer Science 2022-08-16 Junan Pan

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

Computer Science and Game Theory · Computer Science 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We present Solrex,an automated solver for the game of Reverse Hex.Reverse Hex, also known as Rex, or Misere Hex, is the variant of the game of Hex in which the player who joins her two sides loses the game. Solrex performs a mini-max search…

Artificial Intelligence · Computer Science 2017-07-04 Kenny Young , Ryan B. Hayward

Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…

Combinatorics · Mathematics 2024-04-11 Matthieu Dufour , Silvia Heubach

The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…

Discrete Mathematics · Computer Science 2022-04-01 Nikolaos Fryganiotis , Symeon Papavassiliou , Christos Pelekis

A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…

Combinatorics · Mathematics 2021-09-02 Pranav Avadhanam , Siddhartha G. Jena

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…

Computer Science and Game Theory · Computer Science 2012-01-04 Krishnendu Chatterjee

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski
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