Related papers: Lost at Sea
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is presented. The suggested approach is based on two orthogonal projections to E2 co-ordinate system and on pre-processing of the given…
Polynomial optimization problems represent a wide class of optimization problems, with a large number of real-world applications. Current approaches for polynomial optimization, such as the sum of squares (SOS) method, rely on large-scale…
This article investigates the numerical approximation of shape optimization problems with PDE constraint on classes of convex domains. The convexity constraint provides a compactness property which implies well posedness of the problem.…
We show that the max-min-angle polygon in a planar point set can be found in time $O(n\log n)$ and a max-min-solid-angle convex polyhedron in a three-dimensional point set can be found in time $O(n^2)$. We also study the maxmin-angle…
Let $\mathcal{P}$ be the surface of a convex polyhedron with $n$ vertices. We consider the two-point shortest path query problem for $\mathcal{P}$: Constructing a data structure so that given any two query points $s$ and $t$ on…
We study partitions on three dimensional manifolds which minimize the total geodesic perimeter. We propose a relaxed framework based on a $\Gamma$-convergence result and we show some numerical results. We compare our results to those…
Let $\Omega$ be an unbounded domain in $\mathbb{R}\times\mathbb{R}^{d}.$ A positive harmonic function $u$ on $\Omega$ that vanishes on the boundary of $\Omega$ is called a Martin function. In this note, we show that, when $\Omega$ is…
Consider a domain D in R^3 which is convex (possibly all R^3) or which is smooth and bounded. Given any open surface M, we prove that there exists a complete, proper minimal immersion f : M --> D. Moreover, if D is smooth and bounded, then…
Lower bounds are obtained on the maximum field strength in one or both phases in a body containing two-phases. These bounds only incorporate boundary data that can be obtained from measurements at the surface of the body, and thus may be…
We study half-space separation in the convexity of chordless paths of a graph, i.e., monophonic convexity. In this problem, one is given a graph and two (disjoint) subsets of vertices and asks whether these two sets can be separated by…
We consider drawings of trees in which all edges incident to leaves can be extended to infinite rays without crossing, partitioning the plane into infinite convex polygons. Among all such drawings we seek the one maximizing the angular…
When searching for a planar line, if given no further information, one should adopt a logarithmic spiral strategy (although unproven).
This paper shows that the optimal subgradient algorithm, OSGA, proposed in \cite{NeuO} can be used for solving structured large-scale convex constrained optimization problems. Only first-order information is required, and the optimal…
In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…
Given an axially-symmetric, $(n+1)$-dimensional convex cone $\Omega\subset \mathbb{R}^{n+1}$, we study the stability of the free-boundary minimal surface $\Sigma$ obtained by intersecting $\Omega$ with a $n$-plane that contains the axis of…
We give an algorithm to compute a morph between any two convex drawings of the same plane graph. The morph preserves the convexity of the drawing at any time instant and moves each vertex along a piecewise linear curve with linear…
We obtain new omega results for the error terms in two classical lattice point problems. These results are likely to be the best possible.
We consider descent methods for solving non-finite valued nonsmooth convex-composite optimization problems that employ Gauss-Newton subproblems to determine the iteration update. Specifically, we establish the global convergence properties…
A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…