Related papers: Note on the lamp lighting problem
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We obtain tilings with a singular point by applying conformal maps on regular tilings of the Euclidean plane, and determine its symmetries. The resulting tilings are then symmetrically colored by applying the same conformal maps on…
The well known Haldane map from spin chains into the $O(3)$ non linear sigma model is generalized to the case of spin ladders. This map allows us to explain the different qualitative behaviour between even and odd ladders, exactly in the…
We give an upper bound on the number of perfect matchings in an undirected simple graph $G$ with an even number of vertices, in terms of the degrees of all the vertices in $G$. This bound is sharp if $G$ is a union of complete bipartite…
In the gift exchange game there are n players and n wrapped gifts. When a player's number is called, that person can either choose one of the remaining wrapped gifts, or can "steal" a gift from someone who has already unwrapped it, subject…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
We study the problem of reconfiguring odd matchings, that is, matchings that cover all but a single vertex. Our reconfiguration operation is a so-called flip where the unmatched vertex of the first matching gets matched, while consequently…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…
Signed graphs are graphs whose edges get a sign $+1$ or $-1$ (the signature). Signed graphs can be studied by means of graph matrices extended to signed graphs in a natural way. Recently, the spectra of signed graphs have attracted much…
We study a model of colored multiwebs, which generalizes the dimer model to allow each vertex to be adjacent to \(n_v\) edges. These objects can be formulated as a random tiling of a graph with partial dimer covers. We examine the case of a…
We study the class of simple graphs $\mathcal{G}^*$ for which every pair of distinct odd cycles intersect in at most one edge. We give a structural characterization of the graphs in $\mathcal{G}^*$ and prove that every $G \in \mathcal{G}^*$…
At a first glance, the problem of illuminating the boundary of a convex body by external light sources and the problem of covering a convex body by its smaller positive homothetic copies appear to be quite different. They are in fact two…
We introduce a notion of "simulation" for labelled graphs, in which edges of the simulated graph are realized by regular expressions in the simulating graph, and prove that the tiling problem (aka "domino problem") for the simulating graph…
A proper labeling of a graph is an assignment of integers to some elements of a graph, which may be the vertices, the edges, or both of them, such that we obtain a proper vertex coloring via the labeling subject to some conditions. The…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
In the List $k$-Coloring problem we are given a graph whose every vertex is equipped with a list, which is a subset of $\{1,\ldots,k\}$. We need to decide if $G$ admits a proper coloring, where every vertex receives a color from its list.…
We associate to each synchronous game an algebra whose representations determine if the game has a perfect deterministic strategy, perfect quantum strategy or one of several other perfect strategies. when applied to the graph coloring game,…
Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…