Related papers: Note on the lamp lighting problem
For a smooth oriented surface S, denote by M(S) the set of all ways to represent S as a result of gluing together standard spheres with holes (``the Lego game''). In this paper we give a full set of simple moves and relations which turn…
In this short paper, we introduce a new vertex coloring whose motivation comes from our series on odd edge-colorings of graphs. A proper vertex coloring $\varphi$ of graph $G$ is said to be odd if for each non-isolated vertex $x\in V(G)$…
A variation on the classical polygon illumination problem was introduced in [Aichholzer et. al. EuroCG'09]. In this variant light sources are replaced by wireless devices called k-modems, which can penetrate a fixed number k, of "walls". A…
We prove that if a complete Riemannian surface $(\Sigma,d_\Sigma)$ is quasi-isometric to some bounded degree graph $G$, then $\Sigma$ admits a triangulation whose 1-skeleton is quasi-isometric to it when equipped with the simplicial metric.…
If $\Gamma$ is a graph for which every edge is in exactly one clique of order $\omega$, then one can form a new graph with vertex set equal to these cliques. This is a generalization of the line graph of $\Gamma$. We discover many general…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
We consider the problem of covering a graph with a given number of induced subgraphs so that the maximum number of vertices in each subgraph is minimized. We prove NP-completeness of the problem, prove lower bounds, and give approximation…
A $d$-defective $k$-painting game on a graph $G$ is played by two players: Lister and Painter. Initially, each vertex is uncolored and has $k$ tokens. In each round, Lister marks a chosen set $M$ of uncolored vertices and removes one token…
We study the problem of approximately counting the number of list packings of a graph. The analogous problem for usual vertex coloring and list coloring has attracted a lot of attention. For list packing the setup is similar but we seek a…
We investigate a variant of the chip-firing process on the infinite path graph: rather than treating the chips as indistinguishable, we label them with positive integers. To fire an unstable vertex, i.e. a vertex with more than one chip, we…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
This paper provides a new version of matrix semi-tensor product method based on adjacent transpositions to test symmetric games. The advantage of using adjacent transpositions lies in the great simplification of analysis of symmetric games.…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
If the Universe satisfies a perturbed Friedmann-Lema\^{\i}tre model, then the bright matter (e.g. radio-loud active galactic nuclei, RLAGNs) may be topologically lensed by global geometry. The generation of candidate topological lensing…
Given a graph $G$, a vertex-colouring $\sigma$ of $G$, and a subset $X\subseteq V(G)$, a colour $x \in \sigma(X)$ is said to be \emph{odd} for $X$ in $\sigma$ if it has an odd number of occurrences in $X$. We say that $\sigma$ is an…
We show that the spectrum of the Schrodinger operator on a finite, metric graph determines uniquely the connectivity matrix and the bond lengths, provided that the lengths are non-commensurate and the connectivity is simple (no parallel…
Let $G = (V,E)$ be a finite simple graph. Recall that a proper coloring of $G$ is a mapping $\varphi: V\to\{1,\ldots,k\}$ such that every color class induces an independent set. Such a $\varphi$ is called a semi-matching coloring if the…
This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…
We count tilings of the $n \times m$ rectangular grid, cylinder, and torus with arbitrary tile sets up to arbitrary symmetries of the square and rectangle, along with cyclic shifting of rows and columns. This provides a unifying framework…
Let $G$ be a graph that admits a perfect matching. A {\sf forcing set} for a perfect matching $M$ of $G$ is a subset $S$ of $M$, such that $S$ is contained in no other perfect matching of $G$. This notion originally arose in chemistry in…