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We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

Combinatorics · Mathematics 2015-11-12 Daniel E. Brown , Lawrence G. Brown

This paper contributes a new class of games called spacetime games with perfect information. In spacetime games, the agents make decisions at various positions in Minkowski spacetime. Spacetime games can be seen as the least common…

Computer Science and Game Theory · Computer Science 2020-04-27 Ghislain Fourny

Abalone is a 2-player board game with perfect information. The game is played on a 5x5x5 hexagonal grid and ends when a player pushes 6 of their opponents' pieces off the board. Abalone is similar to games like chess and Go in that all…

Combinatorics · Mathematics 2023-08-08 Joseph Gutstadt , Kirsten Hogenson , John Koerner

In Newcomb's paradox you choose to receive either the contents of a particular closed box, or the contents of both that closed box and another one. Before you choose, a prediction algorithm deduces your choice, and fills the two boxes based…

Computer Science and Game Theory · Computer Science 2010-03-09 David H. Wolpert , Gregory Benford

The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…

Optimization and Control · Mathematics 2025-05-23 Andrew Flatz , Michael C. Loper , Lezlie Weyer

Game theory is the mathematical framework for analyzing strategic interactions in conflict and competition situations. In recent years quantum game theory has earned the attention of physicists, and has emerged as a branch of quantum…

Quantum Physics · Physics 2015-05-30 Puya Sharif , Hoshang Heydari

We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…

Economics · Quantitative Finance 2017-04-04 Jian Yang

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…

Combinatorics · Mathematics 2026-04-17 Antoine Dailly , Eric Duchene , Urban Larsson , Gabrielle Paris

For zero-sum two-player continuous-time games with integral payoff and incomplete information on one side, one shows that the optimal strategy of the informed player can be computed through an auxiliary optimization problem over some…

Probability · Mathematics 2008-10-02 Pierre Cardaliaguet , Catherine Rainer

Repeated interactions are ubiquitous and known to promote social behaviour. While research often focuses on cooperation in the Prisoner's Dilemma, experimental evidence suggests repeated interactions also foster fairness. This study…

Adaptation and Self-Organizing Systems · Physics 2026-04-07 Prosanta Mandal , Arunava Patra , Sagar Chakraborty

In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…

Logic in Computer Science · Computer Science 2013-12-17 Guido Governatori , Francesco Olivieri , Simone Scannapieco , Antonino Rotolo , Matteo Cristani

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions,…

Computer Science and Game Theory · Computer Science 2022-04-04 Sixie Yu , Kai Zhou , P. Jeffrey Brantingham , Yevgeniy Vorobeychik

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the…

Machine Learning · Computer Science 2023-03-08 Wei Xi , Yongxin Zhang , Changnan Xiao , Xuefeng Huang , Shihong Deng , Haowei Liang , Jie Chen , Peng Sun

We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…

Computer Science and Game Theory · Computer Science 2012-01-04 Krishnendu Chatterjee

We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in…

Computer Science and Game Theory · Computer Science 2016-06-27 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge

We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…

Computational Geometry · Computer Science 2022-09-07 Thomas Byrne , Sándor P. Fekete , Jörg Kalcsics , Linda Kleist

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini

In this paper, we propose a new efficient algorithm to compute the value function for zero-sum stopping games featuring two players with opposing interests. This can be seen as a game version of the ''forward algorithm'' for (one-player)…

Probability · Mathematics 2026-02-03 Nhat-Thang Le