Related papers: Minimal Dynamical Triangulations of Random Surface…
We describe the idea of studying quantum gravity by means of dynamical triangulations and give examples of its implementation in 2, 3 and 4 space time dimensions. For $d=2$ we consider the generic hermitian 1-matrix model. We introduce the…
We consider the problem of finding an inductive construction, based on vertex splitting, of triangulated spheres with a fixed number of additional edges (braces). We show that for any positive integer $b$ there is such an inductive…
We report on simulations of DT simplicial gravity for manifolds with the topology of the 4-disk. We find evidence for four phases in a two-dimensional parameter space. In two of these the boundary plays no dynamical role and the geometries…
Random tensor models can be used as combinatorial devices to generate Euclidean dynamical triangulations. A physical continuum limit of dynamical triangulations requires a suitable generalization of the double-scaling limit of random…
We consider a discrete model of euclidean quantum gravity in four dimensions based on a summation over random simplicial manifolds. The action used is the Einstein-Hilbert action plus an $R^2$-term. The phase diagram as a function of the…
A new Lorentz gauge gravity model with R^2-type Lagrangian is proposed. In the absence of classical torsion the model admits a topological phase with an arbitrary metric. We analyze the equations of motion in constant curvature space-time…
In this thesis we analyze a very simple model of two dimensional quantum gravity based on causal dynamical triangulations (CDT). We present an exactly solvable model which indicates that it is possible to incorporate spatial topology…
We study point particles in 2+1 dimensional first order gravity using a triangulation to fix the connection and frame-field. The Hamiltonian is reduced to a boundary term which yields the total mass. The triangulation is dynamical with…
We consider marginally trapped surfaces in a spherically symmetric spacetime evolving due to the presence of a perfect fluid in D-dimensions and look at the various definitions of the surface gravity for these marginally trapped surfaces.…
We present the crumpling transition in three-dimensional Euclidian space of dynamically triangulated random surfaces with edge extrinsic curvature and fixed topology of a sphere as well as simulations of a dynamically triangulated torus. We…
We analyze numerically the critical properties of a two-dimensional discretized random surface with extrinsic curvature embedded in a three-dimensional space. The use of the toroidal topology enables us to enforce the non-zero external…
We investigate quantum gravity in four dimensions using the Regge approach on triangulations of the four-torus with general, non-regular incidence matrices. We find that the simplicial lattice tends to develop spikes for vertices with low…
We consider methods of interpolating between the crystalline and dynamically triangulated random surface models. We argue that actions based on the deviation from six of the coordination number at a site are inadequate and propose an…
We suggest a generalization of the dynamical triangulation approach to quantum gravity with both timelike and spacelike edges, which can serve as a toy model for quantum gravity in the Lorentz sector in two dimensions. It is possible to…
We re-examine the nonperturbative curvature properties of two-dimensional Euclidean quantum gravity, obtained as the scaling limit of a path integral over dynamical triangulations of a two-sphere, which lies in the same universality class…
We extend simulations of simplicial gravity in four dimensions to include {\it degenerate} triangulations and demonstrate that using this ensemble the geometric finite-size effects are much reduced. We provide strong numerical evidence for…
The model of Lorentzian three-dimensional dynamical triangulations provides a non-perturbative definition of three-dimensional quantum gravity. The theory has two phases: a weak-coupling phase with quantum fluctuations around a…
In the time-space symmetric version of dynamical triangulation, a non-perturbative version of quantum Einstein gravity, numerical simulations without matter have shown two phases, with spacetimes that are either crumpled or elongated like…
We study the implications of the simplicity constraint in the spincube model of quantum gravity. By relating the edge-lengths to the integer areas of triangles, the simplicity constraint imposes very strong restrictions between them,…
Fruitful ideas on how to quantize gravity are few and far between. In this paper, we give a complete description of a recently introduced non-perturbative gravitational path integral whose continuum limit has already been investigated…