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We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

Computational Complexity · Computer Science 2014-08-28 Rahul Mehta

The quadratic cycle cover problem is the problem of finding a set of node-disjoint cycles visiting all the nodes such that the total sum of interaction costs between consecutive arcs is minimized. In this paper we study the linearization…

Optimization and Control · Mathematics 2019-12-03 Frank de Meijer , Renata Sotirov

We describe a class of combinatorial design problems which typically occur in professional sailing league competitions. We discuss connections to resolvable block designs and equitable coverings and to scheduling problems in operations…

Optimization and Control · Mathematics 2025-10-01 Robert Schüler , Achill Schürmann

This paper studies a system security problem in the context of observability based on a two-person noncooperative infinitely repeated game. Both the attacker and the defender have means to modify the dimension of the unobservable subspace,…

Optimization and Control · Mathematics 2025-06-11 Yueyue Xu , Panpan Zhou , Lin Wang , Zhixin Liu , Xiaoming Hu

The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…

Logic · Mathematics 2019-12-17 Norihiro Yamada

Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…

Artificial Intelligence · Computer Science 2019-07-02 Cédric Piette , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

As large language models become increasingly capable, it is critical that their outputs can be easily checked by less capable systems. Prover-verifier games can be used to improve checkability of model outputs, but display a degradation in…

Artificial Intelligence · Computer Science 2026-02-27 Yegon Kim , Juho Lee

We introduce a quantum cloning game in which $k$ separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning…

Quantum Physics · Physics 2025-10-22 Llorenç Escolà-Farràs , Léo Colisson Palais , Florian Speelman

Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…

Computational Complexity · Computer Science 2014-12-31 Kyle Burke

In the standard sequent presentations of Girard's Linear Logic (LL), there are two "non-decreasing" rules, where the premises are not smaller than the conclusion, namely the cut and the contraction rules. It is a universal concern to…

Logic in Computer Science · Computer Science 2009-09-04 André Hirschowitz , Michel Hirschowitz , Tom Hirschowitz

We consider the problem of inferring an edge-labeled graph from the sequence of edge labels seen in a walk of that graph. It has been known that this problem is solvable in $O(n \log n)$ time when the targets are path or cycle graphs. This…

Data Structures and Algorithms · Computer Science 2019-02-22 Shintaro Narisada , Diptarama Hendrian , Ryo Yoshinaka , Ayumi Shinohara

We show that a circuit walk from a given feasible point of a given linear program to an optimal point can be computed in polynomial time using only linear algebra operations and the solution of the single given linear program. We also show…

Optimization and Control · Mathematics 2024-10-02 Shmuel Onn

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…

Combinatorics · Mathematics 2010-04-15 András Csernenszky

We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…

Combinatorics · Mathematics 2009-01-17 George I. Bell

Our paper explores the game theoretic value of the 7-in-a-row game. We reduce the problem to solving a finite board game, which we target using Proof Number Search. We present a number of heuristic improvements to Proof Number Search and…

Artificial Intelligence · Computer Science 2021-07-13 Domonkos Czifra , Endre Csóka , Zsolt Zombori , Géza Makay

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

A Linear Quadratic Deterministic Continuous Time Game with many symmetric players is considered and the Linear Feedback Nash strategies are studied as the number of players goes to infinity. We show that under some conditions the limit of…

Computer Science and Game Theory · Computer Science 2014-03-14 G. P. Papavassilopoulos

Given bounded selfadjoint operators $A$ and $B$ acting on a Hilbert space $\mathcal{H}$, consider the linear pencil $P(\lambda)=A+\lambda B$, $\lambda\in\mathbb{R}$. The set of parameters $\lambda$ such that $P(\lambda)$ is a positive…

Functional Analysis · Mathematics 2022-01-10 Santiago Gonzalez Zerbo , Alejandra Maestripieri , Francisco Martínez Pería

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…

Logic in Computer Science · Computer Science 2013-07-18 Maciej Gazda , Tim A. C. Willemse