Related papers: Linear time algorithms for Clobber
Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board by alternating white and black moves. We show that a…
In this paper we describe several player preferences in games with $N \geq 2$ players, in particular the case $N = 3$, and use them to simplify game trees, using the game of Clobber as our example. We show that, using a fixed starting…
Clobber is an alternate-turn two-player game introduced in 2001 by Albert, Grossman, Nowakowski and Wolfe. The board is a graph with each node colored black (x), white (o), or empty (-). Player Left has black stones, player Right has white…
Log-linear learning has been extensively studied in both the game theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in…
Answering a question of Haugland, we show that the pooling problem with one pool and a bounded number of inputs can be solved in polynomial time by solving a polynomial number of linear programs of polynomial size. We also give an overview…
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…
Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making them unamenable for practical usage. To overcome this…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time…
We consider games played on graphs with the winning conditions for the players specified as weak-parity conditions. In weak-parity conditions the winner of a play is decided by looking into the set of states appearing in the play, rather…
Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…
We solve the classical "Game of Pure Strategy" using linear programming. We notice an intricate even-odd behavior in the results of our computations, that seems to encourage odd or maximal bids.
Suppose that we are given two independent sets $I_b$ and $I_r$ of a graph such that $|I_b|=|I_r|$, and imagine that a token is placed on each vertex in $I_b$. Then, the sliding token problem is to determine whether there exists a sequence…
Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…
The article provides a solution algorithm for the linear programming problem (LPP) with the latter being presented as an antagonistic matrix game so the game's further solution is based on the iterative method. The algorithm is presented as…
The orbit problem is at the heart of symmetry reduction methods for model checking concurrent systems. It asks whether two given configurations in a concurrent system (represented as finite strings over some finite alphabet) are in the same…
We introduce a parallel machine scheduling problem in which the processing times of jobs are not given in advance but are determined by a system of linear constraints. The objective is to minimize the makespan, i.e., the maximum job…
The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…