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Related papers: Nearest Neighbor Network Traversal

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A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…

Data Structures and Algorithms · Computer Science 2021-02-16 Sébastien Bouchard , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

Link prediction is one of the fundamental research problems in network analysis. Intuitively, it involves identifying the edges that are most likely to be added to a given network, or the edges that appear to be missing from the network…

Social and Information Networks · Computer Science 2018-09-10 Marcin Waniek , Kai Zhou , Yevgeniy Vorobeychik , Esteban Moro , Tomasz P. Michalak , Talal Rahwan

For an ordered point set in a Euclidean space or, more generally, in an abstract metric space, the ordered Nearest Neighbor Graph is obtained by connecting each of the points to its closest predecessor by a directed edge. We show that for…

Combinatorics · Mathematics 2025-10-14 Péter Ágoston , Adrian Dumitrescu , Arsenii Sagdeev , Karamjeet Singh , Ji Zeng

Neighborhood finders and nearest neighbor queries are fundamental parts of sampling based motion planning algorithms. Using different distance metrics or otherwise changing the definition of a neighborhood produces different algorithms with…

Robotics · Computer Science 2025-06-17 Stav Ashur , Nancy M. Amato , Sariel Har-Peled

Communities are subsets of a network that are densely connected inside and share only few connections to the rest of the network. The aim of this research is the development and evaluation of an efficient algorithm for detection of…

Social and Information Networks · Computer Science 2014-09-29 Jan Dreier

A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…

Data Structures and Algorithms · Computer Science 2024-10-18 Stéphane Devismes , Yoann Dieudonné , Arnaud Labourel

We analyze the Hunter vs Rabbit game on graph, which is a kind of model of communication in an adhoc mobile network. Let $G$ be a cycle graph with $N$ nodes. The hunter can move from a vertex to another vertex on the graph along an edge.…

Probability · Mathematics 2015-03-06 Yuki Ikeda , Yasunari Fukai , Yoshihiro Mizoguchi

The 2-Opt heuristic is a simple improvement heuristic for the Traveling Salesman Problem. It starts with an arbitrary tour and then repeatedly replaces two edges of the tour by two other edges, as long as this yields a shorter tour. We will…

Data Structures and Algorithms · Computer Science 2021-01-26 Ulrich A. Brodowsky , Stefan Hougardy

We use the incompressibility method based on Kolmogorov complexity to determine the total number of bits of routing information for almost all network topologies. In most models for routing, for almost all labeled graphs $\Theta (n^2)$ bits…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Harry Buhrman , Jaap-Henk Hoepman , Paul Vitanyi

We consider the problem of learning the nearest neighbor graph of a dataset of n items. The metric is unknown, but we can query an oracle to obtain a noisy estimate of the distance between any pair of items. This framework applies to…

Machine Learning · Statistics 2019-06-03 Blake Mason , Ardhendu Tripathy , Robert Nowak

We study the dominating set problem in an online setting. An algorithm is required to guarantee competitiveness against an adversary that reveals the input graph one node at a time. When a node is revealed, the algorithm learns about the…

Data Structures and Algorithms · Computer Science 2021-05-04 Hovhannes Harutyunyan , Denis Pankratov , Jesse Racicot

In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…

Data Structures and Algorithms · Computer Science 2025-08-14 Sepehr Assadi , Janani Sundaresan

In this paper we investigate the reachability and observability properties of a network system, running a Laplacian based average consensus algorithm, when the communication graph is a path or a cycle. More in detail, we provide necessary…

Optimization and Control · Mathematics 2015-03-19 Gianfranco Parlangeli , Giuseppe Notarstefano

We consider the message complexity of verifying whether a given subgraph of the communication network forms a tree with specific properties both in the KT-$\rho$ (nodes know their $\rho$-hop neighborhood, including node IDs) and the KT-$0$…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-01 Shay Kutten , Peter Robinson , Ming Ming Tan

We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…

Data Structures and Algorithms · Computer Science 2018-02-20 Evangelos Bampas , Jérémie Chalopin , Shantanu Das , Jan Hackfeld , Christina Karousatou

It is a critical issue to compute the shortest paths between nodes in networks. Exact algorithms for shortest paths are usually inapplicable for large scale networks due to the high computational complexity. In this paper, we propose a…

Social and Information Networks · Computer Science 2015-06-29 Shi-nan Gong , Duan-bing Chen , Hui Gao , Guan-nan Wang , Liang-wei Wang

Given a network of fixed size $n$ and an initial distribution of data, we derive sufficient connectivity conditions on a sequence of time-varying digraphs for (a) data collection and (b) data dissemination, within at most $(n-1)$…

Systems and Control · Computer Science 2016-05-03 Kevin Topley

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

Most disruption-tolerant networking (DTN) protocols available in the literature have focused on mere contact and intercontact characteristics to make forwarding decisions. Nevertheless, there is a world behind contacts: just because one…

Networking and Internet Architecture · Computer Science 2011-11-04 Tiphaine Phe-Neau , Marcelo Dias de Amorim , Vania Conan

Network reconstruction consists in determining the unobserved pairwise couplings between $N$ nodes given only observational data on the resulting behavior that is conditioned on those couplings -- typically a time-series or independent…

Data Structures and Algorithms · Computer Science 2024-05-08 Tiago P. Peixoto