Related papers: Nearest Neighbor Network Traversal
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move…
Graph-based approaches are empirically shown to be very successful for the nearest neighbor search (NNS). However, there has been very little research on their theoretical guarantees. We fill this gap and rigorously analyze the performance…
We investigate a graph probing problem in which an agent has only an incomplete view $G' \subsetneq G$ of the network and wishes to explore the network with least effort. In each step, the agent selects a node $u$ in $G'$ to probe. After…
In this paper we present an extension of existing Nearest-Neighbor heuristics to an algorithm called k-Repetitive-Nearest-Neighbor. The idea is to start with a tour of k nodes and then perform a Nearest-Neighbor search from there on. After…
A self-repelling random walk of a token on a graph is one in which at each step, the token moves to a neighbor that has been visited least often (with ties broken randomly). The properties of self-repelling random walks have been analyzed…
Many distributed learning techniques have been motivated by the increasing size of datasets and their inability to fit into main memory on a single machine. We propose an algorithm that finds the nearest neighbor in a graph locally without…
We analyze greedy routing in a random graph G_n constructed on the vertex set V = {1, 2, ..., n} embedded in Z. Vertices are inserted according to a uniform random permutation pi, and each newly inserted vertex connects to its nearest…
In the realizable online setting, a learner is tasked with making predictions for a stream of instances, where the correct answer is revealed after each prediction. A learning rule is online consistent if its mistake rate eventually…
Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…
We study lower bounds on information dissemination in adversarial dynamic networks. Initially, k pieces of information (henceforth called tokens) are distributed among n nodes. The tokens need to be broadcast to all nodes through a…
We study the problem of exploring all vertices of an undirected weighted graph that is initially unknown to the searcher. An edge of the graph is only revealed when the searcher visits one of its endpoints. Beginning at some start node, the…
Xue and Kumar have established that the number of neighbors required for connectivity of wireless networks with N uniformly distributed nodes must grow as log(N), and they also established that the actual number required lies between…
We consider ad-hoc networks consisting of $n$ wireless nodes that are located on the plane. Any two given nodes are called neighbors if they are located within a certain distance (communication range) from one another. A given node can be…
Suppose $V$ is an $n$-element set where for each $x \in V$, the elements of $V \setminus \{x\}$ are ranked by their similarity to $x$. The $K$-nearest neighbor graph is a directed graph including an arc from each $x$ to the $K$ points of $V…
We investigate the maintenance of overlay networks under massive churn, i.e. nodes joining and leaving the network. We assume an adversary that may churn a constant fraction $\alpha n$ of nodes over the course of $\mathcal{O}(\log n)$…
We consider n agents located on the vertices of a connected graph. Each agent v receives a signal X_v(0)~N(s, 1) where s is an unknown quantity. A natural iterative way of estimating s is to perform the following procedure. At iteration t +…
We present a very simple family of traveling salesman instances with $n$ cities where the nearest neighbor rule may produce a tour that is $\Theta(\log n)$ times longer than an optimum solution. Our family works for the graphic, the…
We consider the fundamental task of network exploration. A network is modeled as a simple connected undirected n-node graph with unlabeled nodes, and all ports at any node of degree d are arbitrarily numbered 0,.....,d-1. Each of two…
We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…
In this paper, we consider the problem of exploring unknown environments with autonomous agents. We model the environment as a graph with edge weights and analyze the task of visiting all vertices of the graph at least once. The hardness of…