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We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

Physics and Society · Physics 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

In this paper we quantize the Card Game. In the classical version of this game, one player (Alice) can always win with propability 2/3. But when the other player (Bob) is allowed to apply quantum strategy, the original unfair game turns…

Quantum Physics · Physics 2007-05-23 Jiangfeng Du , Xiaodong Xu , Hui Li , Mingjun Shi , Xianyi Zhou , Rongdian Han

Alice and Bob want to share a secret key and to communicate an independent message, both of which they desire to be kept secret from an eavesdropper Eve. We study this problem of secret communication and secret key generation when two…

Information Theory · Computer Science 2016-11-15 Vinod M. Prabhakaran , Krishnan Eswaran , Kannan Ramchandran

Nash equilibrium (NE) is a central concept in game theory. Here we prove formally a published theorem on existence of an NE in two proof assistants, Coq and Isabelle: starting from a game with finitely many outcomes, one may derive a game…

Computer Science and Game Theory · Computer Science 2017-09-08 Stéphane Le Roux , Érik Martin-Dorel , Jan-Georg Smaus

We introduce a simple model illustrating the role of context in communication and the challenge posed by uncertainty of knowledge of context. We consider a variant of distributional communication complexity where Alice gets some information…

Computational Complexity · Computer Science 2015-07-21 Badih Ghazi , Ilan Komargodski , Pravesh Kothari , Madhu Sudan

We help Alice play a certain "convergence game" against Bob and win the prize, which is a constructive solution to a problem by Erd\H{o}s and Graham, posed in their 1980 book on open questions in combinatorial number theory. Namely, after…

Number Theory · Mathematics 2025-11-11 Vjekoslav Kovač

In the Russian cards problem, Alice, Bob and Cath draw $a$, $b$ and $c$ cards, respectively, from a publicly known deck. Alice and Bob must then communicate their cards to each other without Cath learning who holds a single card. Solutions…

Cryptography and Security · Computer Science 2015-06-23 Esteban Landerreche , David Fernández-Duque

Alice and Bob are connected via a two-way channel, and Alice wants to send a message of $L$ bits to Bob. An adversary flips an arbitrary but finite number of bits, $T$, on the channel. This adversary knows our algorithm and Alice's message,…

Cryptography and Security · Computer Science 2017-07-27 Abhinav Aggarwal , Varsha Dani , Thomas Hayes , Jared Saia

Bell inequalities are important tools in contrasting classical and quantum behaviors. To date, most Bell inequalities are linear combinations of statistical correlations between remote parties. Nevertheless, finding the classical and…

Quantum Physics · Physics 2019-05-01 Amit Te'eni , Bar Y. Peled , Avishy Carmi , Eliahu Cohen

Suppose that Alice and Bob are located in distant laboratories, which are connected by an ideal quantum channel. Suppose further that they share many copies of a quantum state $\rho_{ABE}$, such that Alice possesses the $A$ systems and Bob…

Quantum Physics · Physics 2020-02-12 Kunal Sharma , Eyuri Wakakuwa , Mark M. Wilde

Alice and Bob are given $n$-bit integer pairs $(x,y)$ and $(a,b)$, respectively, and they must decide if $y=ax+b$. We prove that the randomised communication complexity of this Point--Line Incidence problem is $\Theta(\log n)$. This…

Computational Complexity · Computer Science 2026-04-07 Mika Göös , Nathaniel Harms , Florian K. Richter , Anastasia Sofronova

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

In the communication problem $\mathbf{UR}$ (universal relation) [KRW95], Alice and Bob respectively receive $x$ and $y$ in $\{0,1\}^n$ with the promise that $x\neq y$. The last player to receive a message must output an index $i$ such that…

Computational Complexity · Computer Science 2017-03-24 Jelani Nelson , Jakub Pachocki , Zhengyu Wang

In this article, we relax the Bayesianity assumption in the now-traditional model of Bayesian Persuasion introduced by Kamenica & Gentzkow. Unlike preexisting approaches -- which have tackled the possibility of the receiver (Bob) being…

Computer Science and Game Theory · Computer Science 2024-09-25 Olivier Massicot , Cédric Langbort

We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…

Information Theory · Computer Science 2007-07-16 Hendrik W. Lenstra , Gadiel Seroussi

Each vertex of the infinite $2$-dimensional square lattice graph is assigned, independently, a label that reads trap with probability $p$, target with probability $q$, and open with probability $(1-p-q)$, and each edge is assigned,…

Probability · Mathematics 2025-12-18 Dhruv Bhasin , Sayar Karmakar , Moumanti Podder , Souvik Roy

In this paper, we consider zero-sum repeated games in which the maximizer is restricted to strategies requiring no more than a limited amount of randomness. Particularly, we analyze the maxmin payoff of the maximizer in two models: the…

Information Theory · Computer Science 2018-10-11 Mehrdad Valizadeh , Amin Gohari

The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…

Combinatorics · Mathematics 2018-10-09 Soogang Eoh , Jihoon Choi

A non-local box is an abstract device into which Alice and Bob input bits x and y respectively and receive outputs a and b respectively, where a, b are uniformly distributed and the parity of a+b equals xy. Such boxes have been central to…

Quantum Physics · Physics 2011-08-11 Marc Kaplan , Iordanis Kerenidis , Sophie Laplante , Jérémie Roland

We describe a simple scheme that allows an agent to learn about its environment in an unsupervised manner. Our scheme pits two versions of the same agent, Alice and Bob, against one another. Alice proposes a task for Bob to complete; and…

Machine Learning · Computer Science 2018-05-01 Sainbayar Sukhbaatar , Zeming Lin , Ilya Kostrikov , Gabriel Synnaeve , Arthur Szlam , Rob Fergus