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Suppose Alice has a distribution $P$ and Bob has a distribution $Q$. Alice wants to draw a sample $a\sim P$ and Bob a sample $b \sim Q$ such that $a = b$ with as high of probability as possible. It is well-known that, by sampling from an…

Data Structures and Algorithms · Computer Science 2025-08-21 Majid Daliri , Christopher Musco , Ananda Theertha Suresh

In this paper we study one-round key-agreement protocols analogous to Merkle's puzzles in the random oracle model. The players Alice and Bob are allowed to query a random permutation oracle $n$ times and upon their queries and…

Computational Complexity · Computer Science 2009-03-24 Miroslava Sotakova

In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…

Quantum Physics · Physics 2026-02-27 Simon Schmidt , Sigurd A. L. Storgaard , Michael Walter , Yuming Zhao

We study the following repeated non-atomic routing game. In every round, nature chooses a state in an i.i.d. manner according to a publicly known distribution, which influences link latency functions. The system planner makes private route…

Systems and Control · Electrical Eng. & Systems 2022-07-26 Yixian Zhu , Ketan Savla

We consider an application of the mathematical formalism of quantum mechanics (QM) outside physics, namely, to game theory. We present a simple game between macroscopic players, say Alice and Bob (or in a more complex form - Alice, Bob and…

Quantum Physics · Physics 2010-11-30 Andrei Khrennikov

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We show that it is possible to have arbitrarily long sequences of Alices and Bobs so every (Alice, Bob) pair violates a Bell inequality. We propose an experiment to observe this effect with two Alices and two Bobs.

Quantum Physics · Physics 2021-03-23 Adán Cabello

We prove that for every 3-player game with binary questions and answers and value $<1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to 0. That is, for every such game, there exists a constant $c>0$,…

Computational Complexity · Computer Science 2022-02-15 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…

Combinatorics · Mathematics 2024-01-17 Urban Larsson , Indrajit Saha , Makoto Yokoo

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…

Data Structures and Algorithms · Computer Science 2023-11-17 Sebastian Forster , Antonis Skarlatos , Tijn de Vos

This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…

Computer Science and Game Theory · Computer Science 2023-02-16 Le Cong Dinh , Long Tran-Thanh , Tri-Dung Nguyen , Alain B. Zemkoho

Quantum resources may provide advantage over their classical counterparts. We say this as quantum advantage. Here we consider a single communication task to study different approaches of observing quantum advantage. We say this setting as a…

Quantum Physics · Physics 2025-03-03 Saronath Halder , Alexander Streltsov

We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…

Combinatorics · Mathematics 2026-04-29 Sergi Elizalde , Yixin Lin

We consider a repeated game in which players, considered as nodes of a network, are connected. Each player observes her neighbors' moves only. Thus, monitoring is private and imperfect. Players can communicate with their neighbors at each…

Theoretical Economics · Economics 2025-07-15 Andrea Benso

The Mermin-Peres magic square game is a cooperative two-player nonlocal game in which shared quantum entanglement allows the players to win with certainty, while players limited to classical operations cannot do so, a phenomenon dubbed…

Quantum Physics · Physics 2012-09-19 Alex Arkhipov

We study the dynamics of repeated fair division between two players, Alice and Bob, where Alice partitions a cake into two subsets and Bob chooses his preferred one over $T$ rounds. Alice aims to minimize her regret relative to the…

Computer Science and Game Theory · Computer Science 2026-02-13 Simina Brânzei , Reed Phillips

Two sellers compete to sell identical products to a single buyer. Each seller chooses an arbitrary mechanism, possibly involving lotteries, to sell their product. The utility-maximizing buyer can choose to participate in one or both…

Computer Science and Game Theory · Computer Science 2025-05-27 Brendan Lucier , Raghuvansh R. Saxena

In 2013 Cooper and Dutle invented a dueling scenario where Alice and Bob shoot at each other until one is hit. Each shot is successful with some fixed probability $p$, $0 < p < 1$. The shooting order is given by a greedy algorithm, where at…

Formal Languages and Automata Theory · Computer Science 2026-05-04 Jeffrey Shallit
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