Related papers: Pushdown dimension
The simulation of deterministic pushdown automata defined over a one-letter alphabet by finite state automata is investigated from a descriptional complexity point of view. We show that each unary deterministic pushdown automaton of size s…
We introduce multi-head finite-state dimension, a generalization of finite-state dimension in which a group of finite-state agents (the heads) with oblivious, one-way movement rules, each reporting only one symbol at a time, enable their…
Recently, an infinite hierarchy of languages accepted by stateless deterministic pushdown automata has been established based on the number of pushdown symbols. However, the witness language for the n-th level of the hierarchy is over an…
We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…
A turn in a computation of a pushdown automaton is a switch from a phase in which the height of the pushdown store increases to a phase in which it decreases. Given a pushdown or one-counter automaton, we consider, for each string in its…
We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…
A classical theorem states that the set of languages given by a pushdown automaton coincides with the set of languages given by a context-free grammar. In previous work, we proved the pendant of this theorem in a setting with interaction:…
The reachability analysis of weighted pushdown systems is a very powerful technique in verification and analysis of recursive programs. Each transition rule of a weighted pushdown system is associated with an element of a bounded semiring…
Multi-head finite-state dimensions and predimensions quantify the predictability of a sequence by a gambler with trailing heads acting as "probes to the past." These additional heads allow the gambler to exploit patterns that are simple but…
There are languages A such that there is a Pushdown Automata (PDA) that recognizes A which is much smaller than any Deterministic Pushdown Automata (DPDA) that recognizes A. There are languages A such that there is a Linear Bounded Automata…
The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown…
We investigate the class of visibly pushdown languages in the sliding window model. A sliding window algorithm for a language $L$ receives a stream of symbols and has to decide at each time step whether the suffix of length $n$ belongs to…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
We show that in case a pushdown system is bisimulation equivalent to a finite system, there is already a bisimulation equivalent finite system whose size is elementarily bounded in the description size of the pushdown system. As a…
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown stack. The algorithmic analysis of PVASS has applications such as static analysis of recursive programs manipulating integer…
The problem if a given configuration of a pushdown automaton (PDA) is bisimilar with some (unspecified) finite-state process is shown to be decidable. The decidability is proven in the framework of first-order grammars, which are given by…
Multi-stack machines and Turing machines can simulate to each other. In this note, we give a succinct definition of multi-stack machines, and from this definition it is clearly seen that pushdown automata and deterministic finite automata…
In this paper, we give a deterministic pushdown transducer and a normal sequence of digits compressed by it. This solves positively a question left open in a previous paper by V. Becher, P. A. Heiber and the first author.
We show the diagonal problem for higher-order pushdown automata (HOPDA), and hence the simultaneous unboundedness problem, is decidable. From recent work by Zetzsche this means that we can construct the downward closure of the set of words…
We propose a new extension of higher-order pushdown automata, which allows to use an infinite alphabet. The new automata recognize languages of data words (instead of normal words), which beside each its letter from a finite alphabet have a…