Related papers: Selfish peering and routing in the Internet
Peer-to-peer (P2P) networks establish loosely coupled application-level overlays on top of the Internet to facilitate efficient sharing of resources. It can be roughly classified as either structured or unstructured networks. Without…
Selfish routing on dynamic flows over time is used to model scenarios that vary with time in which individual agents act in their best interest. In this paper we provide a survey of a particular dynamic model, the deterministic queuing…
Modern telecommunication networks face an increasing complexity due to the rapidly growing number of networked devices and rising amounts of data. The literature advocates for self-managing networks as a means to tackle the resulting…
Satellite constellation systems are becoming more attractive to provide communication services worldwide, especially in areas without network connectivity. While optimizing satellite gateway placement is crucial for operators to minimize…
Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…
We analyze the setting of minimum-cost perfect matchings with selfish vertices through the price of anarchy (PoA) and price of stability (PoS) lens. The underlying solution concept used for this analysis is the Gale-Shapley stable matching…
Peer-To-Peer (P2P) networks are self-organizing, distributed systems, with no centralized authority or infrastructure. Because of the voluntary participation, the availability of resources in a P2P system can be highly variable and…
Traditionally, research focusing on the design of routing and staffing policies for service systems has modeled servers as having fixed (possibly heterogeneous) service rates. However, service systems are generally staffed by people.…
We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given…
We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…
We consider a nonatomic selfish routing model with independent stochastic travel times, represented by mean and variance latency functions for each edge that depend on their flows. In an effort to decouple the effect of risk-averse player…
Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…
Empirical data shows that in the absence of incentives, a peer participating in a Peer-to-Peer (P2P) network wishes to free-riding. Most solutions for providing incentives in P2P networks are based on direct reciprocity, which are not…
The goal of this paper is to provide an insight into the equilibrium of the Internet market, when the current balance of the market is disrupted, and one of the ISPs switches to a non-neutral regime. We consider a content provider with a…
In two-sided matching markets, the agents are partitioned into two sets. Each agent wishes to be matched to an agent in the other set and has a strict preference over these potential matches. A matching is stable if there are no blocking…
The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and that of other users, by controlling the routing of its given…
In the context of network dynamics, the complexity of systems increases possible evolutionary paths that often are not deterministic. Occasionally, some map routs form over the course of time which guide systems towards some particular…
In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the…
We propose a new model for peer-to-peer networking which takes the network bottlenecks into account beyond the access. This model allows one to cope with key features of P2P networking like degree or locality constraints or the fact that…
How do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04)…