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Related papers: Embedded Reflection Mapping

200 papers

We present a novel approach to geolocalising panoramic images on a 2-D cartographic map based on learning a low dimensional embedded space, which allows a comparison between an image captured at a location and local neighbourhoods of the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Noe Samano , Mengjie Zhou , Andrew Calway

We present a method for compositing virtual objects into a photograph such that the object colors appear to have been processed by the photo's camera imaging pipeline. Compositing in such a camera-aware manner is essential for high realism,…

Computer Vision and Pattern Recognition · Computer Science 2019-03-28 Jun Gao , Xiao Li , Liwei Wang , Sanja Fidler , Stephen Lin

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Xin Wei , Guojun Chen , Yue Dong , Stephen Lin , Xin Tong

Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Yiming Li , Zehong Wang , Yue Wang , Zhiding Yu , Zan Gojcic , Marco Pavone , Chen Feng , Jose M. Alvarez

In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game…

Graphics · Computer Science 2023-12-20 Ergun Akleman , Cassie Mullins , Christopher Morrison , David Oh

Accurate perception of objects in the environment is important for improving the scene understanding capability of SLAM systems. In robotic and augmented reality applications, object maps with semantic and metric information show attractive…

Robotics · Computer Science 2023-11-21 Xiao Han , Houxuan Liu , Yunchao Ding , Lu Yang

This paper presents a novel multimodal perception system for a real open environment. The proposed system includes an embedded computation platform, cameras, ultrasonic sensors, GPS, and IMU devices. Unlike the traditional frameworks, our…

Robotics · Computer Science 2024-12-03 Yuyang Sha

Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…

History and Overview · Mathematics 2023-07-27 Dimitris Vartziotis , Doris Bohnet

The reflective nature of the human eye is an underappreciated source of information about what the world around us looks like. By imaging the eyes of a moving person, we can collect multiple views of a scene outside the camera's direct line…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Hadi Alzayer , Kevin Zhang , Brandon Feng , Christopher Metzler , Jia-Bin Huang

Humans refer to objects in their environments all the time, especially in dialogue with other people. We explore generating and comprehending natural language referring expressions for objects in images. In particular, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2016-08-11 Licheng Yu , Patrick Poirson , Shan Yang , Alexander C. Berg , Tamara L. Berg

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…

Human-Computer Interaction · Computer Science 2020-01-06 Adrien Coppens , Berat Bicer , Naz Yilmaz , Serhat Aras

Embeddings mapping high-dimensional discrete input to lower-dimensional continuous vector spaces have been widely adopted in machine learning applications as a way to capture domain semantics. Interviewing 13 embedding users across…

Human-Computer Interaction · Computer Science 2022-03-07 Angie Boggust , Brandon Carter , Arvind Satyanarayan

Semantic maps allow a robot to reason about its surroundings to fulfill tasks such as navigating known environments, finding specific objects, and exploring unmapped areas. Traditional mapping approaches provide accurate geometric…

Robotics · Computer Science 2026-02-03 Felix Igelbrink , Lennart Niecksch , Marian Renz , Martin Günther , Martin Atzmueller

Casual photography is often performed in uncontrolled lighting that can result in low quality images and degrade the performance of downstream processing. We consider the problem of estimating surface normal and reflectance maps of scenes…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Zhihao Xia , Jason Lawrence , Supreeth Achar

Environment modeling in autonomous driving is realized by two fundamental approaches, grid-based and feature-based approach. Both methods interpret the environment differently and show some situation-dependent beneficial realizations. In…

Robotics · Computer Science 2019-12-06 Nils Rexin , Marcel Musch , Klaus Dietmayer

Despite growing attention in autonomy, there are still many open problems, including how autonomous vehicles will interact and communicate with other agents, such as human drivers and pedestrians. Unlike most approaches that focus on…

Neural Radiance Fields (NeRF) has achieved unprecedented view synthesis quality using coordinate-based neural scene representations. However, NeRF's view dependency can only handle simple reflections like highlights but cannot deal with…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yuan-Chen Guo , Di Kang , Linchao Bao , Yu He , Song-Hai Zhang

In this contribution, we propose a new framework to evaluate pedestrian simula-tions by using Extended Range Telepresence. Telepresence is used as a virtual reality walking simulator, which provides the user with a realistic impression of…

Human-Computer Interaction · Computer Science 2014-02-10 Antonia Perez Arias , Uwe D. Hanebeck , Peter Ehrhardt , Stefan Hengst , Tobias Kretz , Peter Vortisch

This paper presents OpenREALM, a real-time mapping framework for Unmanned Aerial Vehicles (UAVs). A camera attached to the onboard computer of a moving UAV is utilized to acquire high resolution image mosaics of a targeted area of interest.…

Computer Vision and Pattern Recognition · Computer Science 2020-09-23 Alexander Kern , Markus Bobbe , Yogesh Khedar , Ulf Bestmann