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A plane tiling consisting of congruent copies of a shape is isohedral provided that for any pair of copies, there exists a symmetry of the tiling mapping one copy to the other. We give a $O(n\log^2{n})$-time algorithm for deciding if a…

Computational Geometry · Computer Science 2016-03-10 Stefan Langerman , Andrew Winslow

We present an algorithm that enumerates all the minimal triangulations of a graph in incremental polynomial time. Consequently, we get an algorithm for enumerating all the proper tree decompositions, in incremental polynomial time, where…

Data Structures and Algorithms · Computer Science 2023-07-28 Nofar Carmeli , Batya Kenig , Benny Kimelfeld , Markus Kröll

The problem of constructing optimal factoring automata arises in the context of unification factoring for the efficient execution of logic programs. Given an ordered set of $n$ strings of length $m$, the problem is to construct a trie-like…

Data Structures and Algorithms · Computer Science 2024-04-04 Thomas Erlebach , Kleitos Papadopoulos

Simultaneous Localization and Mapping (SLAM) technology enables the construction of environmental maps and localization, serving as a key technique for indoor autonomous navigation of mobile robots. Traditional SLAM methods typically…

Robotics · Computer Science 2024-07-17 Jiantao Feng , Xinde Li , HyunCheol Park , Juan Liu , Zhentong Zhang

Gravitational $N$-body simulations calculate numerous interactions between particles. The tree algorithm reduces these calculations by constructing a hierarchical oct-tree structure and approximating gravitational forces on particles. Over…

Instrumentation and Methods for Astrophysics · Physics 2024-01-09 Tomoyuki Tokuue , Tomoaki Ishiyama

A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…

Discrete Mathematics · Computer Science 2018-09-20 Asahi Takaoka

An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…

Computational Geometry · Computer Science 2017-05-02 Boris Aronov , Matias Korman , Simon Pratt , André van Renssen , Marcel Roeloffzen

We present a linear programming based algorithm for computing a spanning tree $T$ of a set $P$ of $n$ points in $\Re^d$, such that its crossing number is $O(\min(t \log n, n^{1-1/d}))$, where $t$ the minimum crossing number of any spanning…

Computational Geometry · Computer Science 2009-07-08 Sariel Har-Peled

The placement problem in Very Large-Scale Integration (VLSI) circuits is a critical step in chip design. Its primary goal is to optimize the wirelength of circuit components within a confined area while adhering to nonoverlapping…

Optimization and Control · Mathematics 2026-05-06 Yi-Shuang Yue , Yu-Hong Dai , Haijun Yu

Folding is emerging as a promising manufacturing process to transform flat materials into functional structures, offering efficiency by reducing the need for welding, gluing, and molding, while minimizing waste and enabling automation.…

Soft Condensed Matter · Physics 2025-10-20 João C. Neves , Bernardo R. Marques , Cristóvão S. Dias , Nuno A. M. Araújo

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in…

Instrumentation and Methods for Astrophysics · Physics 2012-04-11 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

$\renewcommand{\Re}{{\rm I\!\hspace{-0.025em} R}} \newcommand{\SetX}{\mathsf{X}} \newcommand{\eps}{\varepsilon} \newcommand{\VorX}[1]{\mathcal{V} \pth{#1}} \newcommand{\Polygon}{\mathsf{P}} \newcommand{\IntRange}[1]{[ #1 ]}…

Computational Geometry · Computer Science 2016-05-18 Sariel Har-Peled , Haim Kaplan , Micha Sharir

Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary…

Combinatorics · Mathematics 2009-09-30 Luca Castelli Aleardi , Eric Fusy , Thomas Lewiner

We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into…

Computational Geometry · Computer Science 2007-05-23 Olivier Devillers

We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic…

Computational Geometry · Computer Science 2010-05-07 Haim Kaplan , Natan Rubin , Micha Sharir

We introduce the problem Synchronized Planarity. Roughly speaking, its input is a loop-free multi-graph together with synchronization constraints that, e.g., match pairs of vertices of equal degree by providing a bijection between their…

Data Structures and Algorithms · Computer Science 2021-07-23 Thomas Bläsius , Simon D. Fink , Ignaz Rutter

The sheer sizes of modern datasets are forcing data-structure designers to consider seriously both parallel construction and compactness. To achieve those goals we need to design a parallel algorithm with good scalability and with low…

Data Structures and Algorithms · Computer Science 2017-05-02 Leo Ferres , José Fuentes-Sepúlveda , Travis Gagie , Meng He , Gonzalo Navarro

We generalize the notions of flippable and simultaneously flippable edges in a triangulation of a set S of points in the plane to so-called \emph{pseudo-simultaneously flippable edges}. Such edges are related to the notion of convex…

Discrete Mathematics · Computer Science 2015-03-17 Michael Hoffmann , Micha Sharir , Adam Sheffer , Csaba D. Tóth , Emo Welzl

More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…

Computational Geometry · Computer Science 2017-04-07 Mark de Berg

A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More…

Computational Geometry · Computer Science 2013-03-12 Sebastien Collette , Vida Dujmovic , John Iacono , Stefan Langerman , Pat Morin
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