Related papers: Dancing links
A polyomino is a polygonal region with axis parallel edges and corners of integral coordinates, which may have holes. In this paper, we consider planar tiling and packing problems with polyomino pieces and a polyomino container $P$. We give…
This paper presents an algorithm for computing the contraction of two-dimensional tensor networks on a square lattice; and we combine it with solving congruence equations to compute the exact enumeration (including weighted enumeration) of…
We consider generalizations of the familiar fifteen-piece sliding puzzle on the 4 by 4 square grid. On larger grids with more pieces and more holes, asymptotically how fast can we move the puzzle into the solved state? We also give a…
The Calisson puzzle is a tiling puzzle in which one must tile a triangular grid inside a hexagon with lozenges, under the constraint that certain prescribed edges remain tile boundaries and that adjacent lozenges along these edges have…
A tromino tiling problem is a packing puzzle where we are given a region of connected lattice squares and we want to decide whether there exists a tiling of the region using trominoes with the shape of an L. In this work we study a slight…
The problem of counting tilings of a plane region using specified tiles can often be recast as the problem of counting (perfect) matchings of some subgraph of an Aztec diamond graph A_n, or more generally calculating the sum of the weights…
Our goal is to prove new results in graph theory and combinatorics thanks to the speed of computers, used with smart algorithms. We tackle four problems. The four-colour theorem states that any map whose countries are connected can be…
As a continuation to our previous work [9, 10], we consider the domino tiling problem with impurities. (1) if we have more than two impurities on the boundary, we can compute the number of corresponding perfect matchings by using the…
In [2], while studying a relevant class of polyominoes that tile the plane by translation, i.e., double square polyominoes, the authors found that their boundary words, encoded by the Freeman chain coding on a four letters alphabet, have…
A famous result of D. Walkup is that an $m\times n$ rectangle may be tiled by T-tetrominos if and only if both $m$ and $n$ are multiples of 4. The "if" portion may be proved by tiling a $4\times 4$ block, and then copying that block to fill…
We study the problem of clustering networks whose nodes have imputed or physical positions in a single dimension, for example prestige hierarchies or the similarity dimension of hyperbolic embeddings. Existing algorithms, such as the…
This work explores the relationship between solution space and time complexity in the context of the $\textbf{P}$ vs. $\textbf{NP}$ problem, particularly through the lens of the sliding tile puzzle and root finding algorithms. We focus on…
The tiling problem has been a famous problem that has appeared in many Mathematics problems. Many of its solutions are rooted in high-level Mathematics. Thus we hope to tackle this problem using more elementary Mathematics concepts. In this…
A plane tiling consisting of congruent copies of a shape is isohedral provided that for any pair of copies, there exists a symmetry of the tiling mapping one copy to the other. We give a $O(n\log^2{n})$-time algorithm for deciding if a…
In this study, we investigate the computational complexity of some variants of generalized puzzles. We are provided with two sets S_1 and S_2 of polyominoes. The first puzzle asks us to form the same shape using polyominoes in S_1 and S_2.…
The identification of repeating patterns in discrete grids is rudimentary within symbolic reasoning, algorithm synthesis and structural optimization across diverse computational domains. Although statistical approaches targeting noisy data…
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
Several articles deal with tilings with various shapes, and also a very frequent type of combinatorics is to examine the walks on graphs or on grids. We combine these two things and give the numbers of the shortest walks crossing the tiled…
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…