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Related papers: AHA-GRAPE: Adaptive Hydrodynamic Architecture - GR…

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We describe a new algorithm for the integration of self-gravitating fluid systems using SPH method. We split the Hamiltonian of a self-gravitating fluid system to the gravitational potential and others (kinetic and internal energies) and…

Instrumentation and Methods for Astrophysics · Physics 2015-05-13 Takayuki R. Saitoh , Junichiro Makino

A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…

Computational Physics · Physics 2021-07-28 Xiufeng Yang , Song-Charng Kong , Moubin Liu , Qingquan Liu

This paper describes a new fast and implicitly parallel approach to neighbour-finding in multi-resolution Smoothed Particle Hydrodynamics (SPH) simulations. This new approach is based on hierarchical cell decompositions and sorted…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-10 Pedro Gonnet

We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…

Instrumentation and Methods for Astrophysics · Physics 2020-02-17 Jeroen Bédorf , Simon Portegies Zwart

Parallel implementation features of self-gravitating gas dynamics modeling on multiple GPUs are considered applying the GPU-Direct technology. The parallel algorithm for solving of the self-gravitating gas dynamics problem based on hybrid…

Astrophysics of Galaxies · Physics 2018-07-25 Sergey Khrapov , Alexander Khoperskov

A new parallel algorithm utilizing partitioned global address space (PGAS) programming model to achieve high scalability is reported for particle tracking in direct numerical simulations of turbulent flow. The work is motivated by the…

Computational Physics · Physics 2020-05-28 Dhawal Buaria , P. K. Yeung

In this paper, we describe the design and performance of GRAPE-6A, a special-purpose computer for gravitational many-body simulations. It was designed to be used with a PC cluster, in which each node has one GRAPE-6A. Such configuration is…

Astrophysics · Physics 2015-06-24 Toshiyuki Fukushige , Junichiro Makino , Atsushi Kawai

The axisymmetric form of the hydrodynamic equations within the smoothed particle hydrodynamics (SPH) formalism is presented and checked using idealized scenarios taken from astrophysics (free fall collapse, implosion and further pulsation…

Astrophysics · Physics 2009-11-13 D. Garcia-Senz , A. Relano , R. M. Cabezon , E. Bravo

To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…

Instrumentation and Methods for Astrophysics · Physics 2015-06-23 James C. Lombardi , William G. McInally , Joshua A. Faber

Large-scale graph processing has drawn great attention in recent years. Most of the modern-day datacenter workloads can be represented in the form of Graph Processing such as MapReduce etc. Consequently, a lot of designs for Domain-Specific…

Hardware Architecture · Computer Science 2022-09-07 Khushal Sethi

The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics…

We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors…

Astrophysics · Physics 2009-10-31 Cesario Lia , Giovanni Carraro

Simulating the flow of different fluids can be a highly computational intensive process, which requires large amounts of resources. Recently there has been a lot of research effort directed towards GPU processing, which can greatly increase…

Computational Engineering, Finance, and Science · Computer Science 2019-07-17 Adrian Coman , Elena Apostol , Catalin Leordeanu , Emil Slusanschi

Gradient Ascent Pulse Engineering (GRAPE) is a popular technique in quantum optimal control, and can be combined with automatic differentiation (AD) to facilitate on-the-fly evaluation of cost-function gradients. We illustrate that the…

Quantum Physics · Physics 2024-03-07 Yunwei Lu , Sandeep Joshi , Vinh San Dinh , Jens Koch

Fast and accurate climate simulations and weather predictions are critical for understanding and preparing for the impact of climate change. Real-world weather and climate modeling consist of complex compound stencil kernels that do not…

The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method…

Fluid Dynamics · Physics 2022-05-17 Asmelash Haftu , Abhinav Muta , Prabhu Ramachandran

We discuss the design and implementation of HYDRA_OMP a parallel implementation of the Smoothed Particle Hydrodynamics-Adaptive P3M (SPH-AP3M) code HYDRA. The code is designed primarily for conducting cosmological hydrodynamic simulations…

Astrophysics · Physics 2009-11-11 R. J. Thacker , H. M. P. Couchman

We present the implementation and performance of a class of directionally unsplit Riemann-solver-based hydrodynamic schemes on Graphic Processing Units (GPU). These schemes, including the MUSCL-Hancock method, a variant of the MUSCL-Hancock…

Instrumentation and Methods for Astrophysics · Physics 2011-09-05 Hsi-Yu Schive , Ui-Han Zhang , Tzihong Chiueh

Quadratic convergence throughout the active space is achieved for the gradient ascent pulse engineering (GRAPE) family of quantum optimal control algorithms. We demonstrate in this communication that the Hessian of the GRAPE fidelity…

Quantum Physics · Physics 2016-07-27 D. L. Goodwin , Ilya Kuprov

The GRadient Ascent Pulse Engineering (GRAPE) method is widely used for optimization in quantum control. GRAPE is gradient search method based on exact expressions for gradient of the control objective. It has been applied to coherently…

Quantum Physics · Physics 2023-07-18 Vadim Petruhanov , Alexander Pechen