Related papers: AHA-GRAPE: Adaptive Hydrodynamic Architecture - GR…
We present and test a general-purpose code, called PPASPH, for evolving self-gravitating fluids in astrophysics, both with and without a collisionless component. In PPASPH, hydrodynamical properties are computed by using the SPH (Smoothed…
Semidefinite programming (SDP) is widely acknowledged as one of the most effective methods for deriving the tightest lower bounds of the optimal power flow (OPF) problems. In this paper, an enhanced semidefinite relaxation model that…
Region proposal is critical for object detection while it usually poses a bottleneck in improving the computation efficiency on traditional control-flow architectures. We have observed region proposal tasks are potentially suitable for…
We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…
The challenge to fully exploit the potential of existing and upcoming scientific instruments like large single-dish radio telescopes is to process the collected massive data effectively and efficiently. As a "quasi 2D stencil computation"…
In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split and merged in an…
Stencil computation is one of the fundamental computing patterns in many application domains such as scientific computing and image processing. While there are promising studies that accelerate stencils on FPGAs, there lacks an automated…
We describe PTreeSPH, a gravity treecode combined with an SPH hydrodynamics code designed for massively parallel supercomputers having distributed memory. Our computational algorithm is based on the popular TreeSPH code of Hernquist & Katz…
We show how to accelerate relativistic hydrodynamics simulations using graphic cards (graphic processing units, GPUs). These improvements are of highest relevance e.g. to the field of high-energetic nucleus-nucleus collisions at RHIC and…
The Athena MHD code has been extended to integrates the motion of particles coupled with the gas via aerodynamic drag, in order to study the dynamics of gas and solids in protoplanetary disks and the formation of planetesimals. Our…
We summarize the ideas that led to the Adaptive Smoothed Particle Hydrodynamics (ASPH) algorithm, with anisotropic smoothing and shock-tracking. We then identify a serious new problem for SPH simulations with shocks and radiative cooling…
We present and test a code for two-fluid simulations of galaxy formation, one of the fluids being collision-less. The hydrodynamical evolution is solved through the SPH method while gravitational forces are calculated using a tree method.…
Numerical Simulation is an essential part of the design and optimisation of astronomical adaptive optics systems. Simulations of adaptive optics are computationally expensive and the problem scales rapidly with telescope aperture size, as…
In this paper a simple, robust, and general purpose approach to implement the Incompressible Smoothed Particle Hydrodynamics (ISPH) method is proposed. This approach is well suited for implementation on CPUs and GPUs. The method is…
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…
Many astrophysical hydrodynamics simulations must account for gravity, and evaluating the gravitational field at the positions of all resolution elements can incur significant cost. Typical algorithms update the gravitational field at the…
Smoothed Particle Hydrodynamics (SPH) is a Lagrangian method for solving the fluid equations that is commonplace in astrophysics, prized for its natural adaptivity and stability. The choice of variable to smooth in SPH has been the topic of…
All-pairs shortest paths (APSP) remains a major bottleneck for large-scale graph analytics, as data movement with cubic complexity overwhelms the bandwidth of conventional memory hierarchies. In this work, we propose RAPID-Graph to address…
We present the AGATE simulation code, a Python-based framework developed primarily for solving the magnetohydrodynamics (MHD) equations while maintaining adaptability to other equation sets. The code employs a modular, object-oriented…
Sparse compiler is a promising solution for sparse tensor algebra optimization. In compiler implementation, reduction in sparse-dense hybrid algebra plays a key role in performance. Though GPU provides various reduction semantics that can…