Related papers: The GRAPE-4, a Teraflops Stellar Dynamics Computer
Graphics Processing Units (GPUs) are now powerful and flexible systems adapted and used for other purposes than graphics calculations (General Purpose computation on GPU -- GPGPU). We present here a prototype to be integrated into…
We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…
Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…
The next decade will be an exciting time for computational physicists. After 50 years of being forced to use standardized commercial equipment, it will finally become relatively straightforward to adapt one's computing tools to one's own…
In the late 80s and 90s, theoretical physicists of the Landau Institute for Theoretical Physics designed and developed several specialized computers for challenging computational problems in the physics of phase transitions. These computers…
Gravitational lensing calculation using a direct inverse ray-shooting approach is a computationally expensive way to determine magnification maps, caustic patterns, and light-curves (e.g. as a function of source profile and size). However,…
In this paper we describe the present status and our plans for the realization of next phases of the CalcPHEP project aimed at the theoretical support of experiments at modern and future accelerators: TEVATRON, LHC, electron Linear…
The CP-PACS computer with a peak speed of 300 Gflops was completed in March 1996 and has started to operate. We describe the final specification and the hardware implementation of the CP-PACS computer, and its performance for QCD codes. A…
We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are…
Graph Neural Networks (GNNs) have garnered a lot of recent interest because of their success in learning representations from graph-structured data across several critical applications in cloud and HPC. Owing to their unique compute and…
Fast and accurate simulation of imaging through atmospheric turbulence is essential for developing turbulence mitigation algorithms. Recognizing the limitations of previous approaches, we introduce a new concept known as the phase-to-space…
This paper briefly reviews the influence that the rapid evolution of computer power in the last decades has had on turbulence research. It is argued that it can be divided into three stages. In the earliest (`heroic') one, simulations were…
I review recent progress in numerically simulating the formation and evolution of galaxies in hierarchically clustering universes. Special emphasis is given to results based on high-resolution gas dynamical simulations using the N-body…
In this short review we present the developments over the last 5 decades that have led to the use of Graphics Processing Units (GPUs) for astrophysical simulations. Since the introduction of NVIDIA's Compute Unified Device Architecture…
The application of high end computing to astrophysical problems, mainly in the galactic environment, is under development since many years at the Dep. of Physics of Sapienza Univ. of Roma. The main scientific topic is the physics of self…
The IMAGES project aims at measuring the velocity fields of a representative sample of 100 massive galaxies at z=0.4-0.75, selected in the CDFS, the CFRS and the HDFS fields. It uses the world-unique mode of multiple integral field units of…
General purpose computing on graphics processing units (GPGPU) is dramatically changing the landscape of high performance computing in astronomy. In this paper, we identify and investigate several key decision areas, with a goal of…
The pace of improvement in the performance of conventional computer hardware has slowed significantly during the past decade, largely as a consequence of reaching the physical limits of manufacturing processes. To offset this slowdown, new…
We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…
We report on the progress and status of the APEmille project: a SIMD parallel computer with a peak performance in the TeraFlops range which is now in an advanced development phase. We discuss the hardware and software architecture, and…