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Related papers: Parallel TreeSPH

200 papers

We present a parallel implementation of the particle-particle/particle-mesh (P3M) algorithm for distributed memory clusters. The GRACOS (GRAvitational COSmology) code uses a hybrid method for both computation and domain decomposition.…

Astrophysics · Physics 2007-05-23 Alexander Shirokov , Edmund Bertschinger

We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are…

Astrophysics · Physics 2009-10-30 Naohito Nakasato , Masao Mori , Ken'ichi Nomoto

This paper presents an octree construction method, called Cornerstone, that facilitates global domain decomposition and interactions between particles in mesh-free numerical simulations. Our method is based on algorithms developed for 3D…

Instrumentation and Methods for Astrophysics · Physics 2023-07-14 Sebastian Keller , Aurélien Cavelan , Rubén Cabezon , Lucio Mayer , Florina M. Ciorba

This paper describes a novel approach to neighbour-finding in Smoothed Particle Hydrodynamics (SPH) simulations with large dynamic range in smoothing length. This approach is based on hierarchical cell decompositions, sorted interactions,…

Instrumentation and Methods for Astrophysics · Physics 2013-09-17 Pedro Gonnet , Matthieu Schaller , Tom Theuns , Aidan B. G. Chalk

We present and test a code for two-fluid simulations of galaxy formation, one of the fluids being collision-less. The hydrodynamical evolution is solved through the SPH method while gravitational forces are calculated using a tree method.…

Astrophysics · Physics 2007-05-23 John Hultman , Daniel Kaellander

In astrophysics numerical star cluster simulations and hydrodynamical methods like SPH require computational performance in the petaflop range. The GRAPE family of ASIC-based accelerators improves the cost-performance ratio compared to…

Astrophysics · Physics 2007-05-23 T. Kuberka , A. Kugel , R. Maenner , H. Singpiel , R. Spurzem , R. Klessen

Generative models have the potential to transform the way we emulate Earth's changing climate. Previous generative approaches rely on weather-scale autoregression for climate emulation, but this is inherently slow for long climate horizons…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Jeremy Andrew Irvin , Jiaqi Han , Zikui Wang , Abdulaziz Alharbi , Yufei Zhao , Nomin-Erdene Bayarsaikhan , Daniele Visioni , Andrew Y. Ng , Duncan Watson-Parris

Cosmological simulations of structures and galaxies formations have played a fundamental role in the study of the origin, formation and evolution of the Universe. These studies improved enormously with the use of supercomputers and parallel…

Astrophysics · Physics 2010-11-11 U. Becciani , V. Antonuccio , M. Comparato

The Stokeslet and stresslet kernels are commonly used in boundary element simulations and singularity methods for slow viscous flow. Evaluating the velocity induced by a collection of Stokeslets and stresslets by direct summation requires…

Numerical Analysis · Mathematics 2019-08-30 Lei Wang , Svetlana Tlupova , Robert Krasny

We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…

Astrophysics · Physics 2009-09-25 Volker Springel , Naoki Yoshida , Simon D. M. White

We present an implementation of Smoothed Particle Hydrodynamics (SPH) in an adaptive-mesh PPPM algorithm. The code evolves a mixture of purely gravitational particles and gas particles. The code retains the desirable properties of previous…

Astrophysics · Physics 2009-10-22 H. M. P. Couchman , P. A. Thomas , F. R. Pearce

We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…

Astrophysics · Physics 2007-05-23 U. Becciani , V. Antonuccio-Delogu , F. Buonomo , C. Gheller

We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…

Instrumentation and Methods for Astrophysics · Physics 2020-02-17 Jeroen Bédorf , Simon Portegies Zwart

This position paper presents ThothSP, a Semantic Programming framework with the aim of lowering the coding effort in building smart applications on the Device-Edge-Cloud continuum by leveraging semantic knowledge. It introduces a novel…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-20 Anh Le-Tuan , David Bowden , Danh Le-Phuoc

A new parallel algorithm utilizing partitioned global address space (PGAS) programming model to achieve high scalability is reported for particle tracking in direct numerical simulations of turbulent flow. The work is motivated by the…

Computational Physics · Physics 2020-05-28 Dhawal Buaria , P. K. Yeung

We have developed a new parallel tree method which will be called the forest method hereafter. This new method uses the sectional Voronoi tessellation (SVT) for the domain decomposition. The SVT decomposes a whole space into polyhedra and…

Astrophysics · Physics 2009-10-31 H. Yahagi , M. Mori , Y. Yoshii

The modeling of atmospheric processes in the context of weather and climate simulations is an important and computationally expensive challenge. The temporal integration of the underlying PDEs requires a very large number of time steps,…

Numerical Analysis · Mathematics 2020-01-03 Francois P. Hamon , Martin Schreiber , Michael L. Minion

N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…

Astrophysics · Physics 2009-10-31 U. Becciani , V. Antonuccio-Delogu , M. Gambera

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

Astrophysics · Physics 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

PySPH is an open-source, Python-based, framework for particle methods in general and Smoothed Particle Hydrodynamics (SPH) in particular. PySPH allows a user to define a complete SPH simulation using pure Python. High-performance code is…