Related papers: GRAPESPH: Cosmological SPH simulations with the sp…
We present three-dimensional self-gravitating smoothed-particle hydrodynamics (SPH) simulations of an isothermal gaseous disc interacting with an embedded planet. Discs of varying stability are simulated with planets ranging from 10…
FleCSPH is a smoothed particle hydrodynamics simulation tool, based on the compile-time configurable framework FleCSI. The asynchronous distributed tree topology combined with a fast multipole method allows FleCSPH to efficiently compute…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Numerical simulations have become one of the key tools used by theorists in all the fields of astrophysics and cosmology. The development of modern tools that target the largest existing computing systems and exploit state-of-the-art…
The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics…
In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800…
I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
Using GADGET2, we performed an SPH+N-body simulation of a galactic disk with stellar and gas particles. This simulation allows to compare the spiral structure in the different disk components. Also, we performed a simulation without gaseous…
The Tree-Particle-Mesh (TPM) N-body algorithm couples the tree algorithm for directly computing forces on particles in an hierarchical grouping scheme with the extremely efficient mesh based PM structured approach. The combined TPM…
$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…
We perform numerical simulations of a disc-planet system using various grid-based and smoothed particle hydrodynamics (SPH) codes. The tests are run for a simple setup where Jupiter and Neptune mass planets on a circular orbit open a gap in…
The well known method C-Slow Retiming (CSR) can be used to automatically convert a given CPU into a multithreaded CPU with independent threads. These CPUs are then called streaming or barrel processors. System Hyper Pipelining (SHP) adds a…
Several extensions of the standard cosmological model include scalar fields as new degrees of freedom in the underlying gravitational theory. A particular class of these scalar field theories include screening mechanisms intended to hide…
Cosmological N-Body simulations have become an essential tool for studying formation of large scale structure. These simulations are computationally challenging even though the available computing power gets better every year. A number of…
A SPH code employing a time-dependent artificial viscosity scheme is used to construct a large set of N-body/SPH cluster simulations for studying the impact of artificial viscosity on the thermodynamics of the ICM and its velocity field…
This paper presents novel and efficient strategies to spatially adapt the amount of computational effort applied based on the local dynamics of a free surface flow, for both classic weakly compressible SPH (WCSPH) and predictive-corrective…
I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
We present the first hydrodynamical simulations of structure formation using the new moving mesh code AREPO and compare the results with GADGET simulations based on a traditional smoothed particle hydrodynamics (SPH) technique. The two…
One of the computational challenges of cluster formation simulations is resolving individual stars and simulating massive clusters with masses of more than $10^4 M_{\odot}$ without gravitational softening. Combining direct $N$-body code…