English
Related papers

Related papers: The cosmological simulation code GADGET-2

200 papers

We present an implementation of Smoothed Particle Hydrodynamics (SPH) in an adaptive-mesh PPPM algorithm. The code evolves a mixture of purely gravitational particles and gas particles. The code retains the desirable properties of previous…

Astrophysics · Physics 2009-10-22 H. M. P. Couchman , P. A. Thomas , F. R. Pearce

We present a detailed analysis of the error budget for the TreePM method for doing cosmological N-Body simulations. It is shown that the choice of filter for splitting the inverse square force into short and long range components suggested…

Astrophysics · Physics 2009-11-07 J. S. Bagla , Suryadeep Ray

The tree code for the approximate evaluation of gravitational forces is extended and substantially accelerated by including mutual cell-cell interactions. These are computed by a Taylor series in Cartesian coordinates and in a completely…

Astrophysics · Physics 2009-10-31 Walter Dehnen

We describe an open source GPU implementation of a hybrid symplectic N-body integrator, GENGA (Gravitational ENcounters with Gpu Acceleration), designed to integrate planet and planetesimal dynamics in the late stage of planet formation and…

Earth and Planetary Astrophysics · Physics 2014-11-06 Simon L. Grimm , Joachim G. Stadel

We introduce GINKAKU, a new cosmological $N$-body code developed for the Dark Quest II (DQ2) simulation campaign and designed for controlled ensemble production across the cosmological model space required by next-generation galaxy surveys,…

Cosmology and Nongalactic Astrophysics · Physics 2026-05-28 Takahiro Nishimichi , Satoshi Tanaka , Kohji Yoshikawa

The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics…

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

Instrumentation and Methods for Astrophysics · Physics 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

FLY is a parallel treecode which makes heavy use of the one-sided communication paradigm to handle the management of the tree structure. In its public version the code implements the equations for cosmological evolution, and can be run for…

Astrophysics · Physics 2009-11-10 V. Antonuccio-Delogu , U. Becciani , D. Ferro

Modern cosmological observations allow us to study in great detail the evolution and history of the large scale structure hierarchy. The fundamental problem of accurate constraints on the cosmological parameters, within a given cosmological…

Astrophysics · Physics 2009-11-13 K. Dolag , S. Borgani , S. Schindler , A. Diaferio , A. M. Bykov

We present and discuss the characteristics and performances, both in term of computational speed and precision, of a numerical code which numerically integrates the equation of motions of N 'particles' interacting via Newtonian gravitation…

Instrumentation and Methods for Astrophysics · Physics 2015-05-18 R. Capuzzo-Dolcetta , A. Mastrobuono-Battisti , D. Maschietti

We present Shamrock, a performance portable framework developed in C++17 with the SYCL programming standard, tailored for numerical astrophysics on Exascale architectures. The core of Shamrock is an accelerated parallel tree with negligible…

Instrumentation and Methods for Astrophysics · Physics 2025-03-14 Timothée David--Cléris , Guillaume Laibe , Yona Lapeyre

We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…

Instrumentation and Methods for Astrophysics · Physics 2014-06-25 Tsuyoshi Watanabe , Naohito Nakasato

An algorithm for simulating self-gravitating cosmological astrophysical fluids is presented. The advantages include a large dynamic range, parallelizability, high resolution per grid element and fast execution speed. The code is based on a…

Astrophysics · Physics 2009-10-30 Ue-Li Pen

The TREE method has been widely used for long-range interaction {\it N}-body problems. We have developed a parallel TREE code for two-component classical plasmas with open boundary conditions and highly non-uniform charge distributions. The…

Computational Physics · Physics 2009-05-04 Byoungseon Jeon , Joel D. Kress , Lee A. Collins , Niels Grønbech-Jensen

We present the methodology and performance of the new Lagrangian hydrodynamics code MAGMA2, a Smoothed Particle Hydrodynamics code that benefits from a number of non-standard enhancements. By default it uses high-order smoothing kernels and…

Instrumentation and Methods for Astrophysics · Physics 2020-09-02 Stephan Rosswog

We analyse the performance of twelve different implementations of Smoothed Particle Hydrodynamics (SPH) using seven tests designed to isolate key hydrodynamic elements of cosmological simulations which are known to cause the SPH algorithm…

Astrophysics · Physics 2009-10-30 R. J. Thacker , E. R. Tittley , F. R. Pearce , H. M. P. Couchman , P. A. Thomas

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…

Astrophysics · Physics 2009-10-28 John Dubinski

We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…

Instrumentation and Methods for Astrophysics · Physics 2016-01-20 Siyi Huang , Rainer Spurzem , Peter Berczik

We present a new scheme to compensate for the small-scales approximations resulting from Particle-Mesh (PM) schemes for cosmological N-body simulations. This kind of simulations are fast and low computational cost realizations of the large…

Cosmology and Nongalactic Astrophysics · Physics 2022-07-21 Denise Lanzieri , François Lanusse , Jean-Luc Starck