Related papers: Nbody2: A Direct N-Body Integration Code
We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…
We introduce our new binary tree code for neighbour search and gravitational force calculations in an N-particle system. The tree is built in a "top-down" fashion by "recursive coordinate bisection" where on each tree level we split the…
The stability of a galaxy model is most easily assessed through N-body simulation. Particle-mesh codes have been widely used for this purpose, since they enable the largest numbers of particles to be employed. We show that the functional…
We describe an open source GPU implementation of a hybrid symplectic N-body integrator, GENGA (Gravitational ENcounters with Gpu Acceleration), designed to integrate planet and planetesimal dynamics in the late stage of planet formation and…
We obtain the exact ground state and a part of the excitation spectrum in one dimension on a line and the exact ground state on a circle in a case where N particles are interacting via nearest- and next-to-nearest neighbour interactions.…
We present a novel method for including the impact of massive neutrinos in cold dark matter N-body simulations. Our approach is compatible with widely employed Newtonian N-body codes and relies on only three simple modifications. First, we…
We present a new N-body and gas dynamics code, called Nyx, for large-scale cosmological simulations. Nyx follows the temporal evolution of a system of discrete dark matter particles gravitationally coupled to an inviscid ideal fluid in an…
We present a new parallel PM N-body code named PMFAST that is freely available to the public. PMFAST is based on a two-level mesh gravity solver where the gravitational forces are separated into long and short range components. The…
We propose a simple and computationally fast method for performing N-body simulations for a large class of modified gravity theories with a screening mechanism such as chameleons, symmetrons and galileons. By combining the linear…
In any collisionless N-body code, there is an optimal choice for the smoothing parameter that minimizes the average error in the force evaluations. We show how to compute the optimal softening length in a direct-summation code and…
Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…
We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…
Several N-body problems in ordinary (3-dimensional) space are introduced which are characterized by Newtonian equations of motion (``acceleration equal force;'' in most cases, the forces are velocity-dependent) and are amenable to exact…
We obtain a new exact equilibrium solution to the N-body problem in a one-dimensional relativistic self-gravitating system. It corresponds to an expanding/contracting spacetime of a circle with N bodies at equal proper separations from one…
The GW approximation of many-body perturbation theory is an accurate method for computing electron addition and removal energies of molecules and solids. In a canonical implementation, however, its computational cost is $O(N^4)$ in the…
Real-time nonequilibrium Green functions (NEGF) have been very successful to simulate the dynamics of correlated many-particle systems far from equilibrium. However, NEGF simulations are computationally expensive since the effort scales…
The $N$-body problem is of historical significance because it was the first implementation of the Newtonian dynamical laws for the description of our Solar System. Motivated by this, the project's goal is to revisit this problem for small…
We propose an extension of a recent non-perturbative method suited for solving the N-body problem in (2+1)-gravity to the case of Chern-Simons supergravity. Coupling with supersymmetric point particles is obtained implicitly by extending…
A novel code for the approximate computation of long-range forces between N mutually interacting bodies is presented. The code is based on a hierarchical tree of cubic cells and features mutual cell-cell interactions which are calculated…
We investigate the relationship between rigid motions and relative equilibria in the N-body problem on the two-dimensional sphere, S2. We prove that any rigid motion of the N-body system on S2 must be a relative equilibrium. Our approach…