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Related papers: BrickAnything: Geometry-Conditioned Buildable Bric…

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We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Peter Kulits , Cordelia Schmid

We tackle the problem of sequential brick assembly with LEGO bricks to create combinatorial 3D structures. This problem is challenging since this brick assembly task encompasses the characteristics of combinatorial optimization problems. In…

Machine Learning · Computer Science 2024-11-19 Seokjun Ahn , Jungtaek Kim , Minsu Cho , Jaesik Park

We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, physically stable dataset of brick structures, along with their…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Ava Pun , Kangle Deng , Ruixuan Liu , Deva Ramanan , Changliu Liu , Jun-Yan Zhu

Discovering a solution in a combinatorial space is prevalent in many real-world problems but it is also challenging due to diverse complex constraints and the vast number of possible combinations. To address such a problem, we introduce a…

Machine Learning · Computer Science 2021-11-01 Hyunsoo Chung , Jungtaek Kim , Boris Knyazev , Jinhwi Lee , Graham W. Taylor , Jaesik Park , Minsu Cho

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Isabella Liu , Zhan Xu , Wang Yifan , Hao Tan , Zexiang Xu , Xiaolong Wang , Hao Su , Zifan Shi

Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have…

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

Sketch-based 3D reconstruction remains a challenging task due to the abstract and sparse nature of sketch inputs, which often lack sufficient semantic and geometric information. To address this, we propose Sketch2Symm, a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Yan Zhou , Mingji Li , Xiantao Zeng , Jie Lin , Yuexia Zhou

3D reconstruction from a single-RGB image in unconstrained real-world scenarios presents numerous challenges due to the inherent diversity and complexity of objects and environments. In this paper, we introduce Anything-3D, a methodical…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Qiuhong Shen , Xingyi Yang , Xinchao Wang

We introduce BuildAnyPoint, a novel generative framework for structured 3D building reconstruction from point clouds with diverse distributions, such as those captured by airborne LiDAR and Structure-from-Motion. To recover artist-created…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Tongyan Hua , Haoran Gong , Yuan Liu , Di Wang , Ying-Cong Chen , Wufan Zhao

We present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Xin Huang , Tengfei Wang , Ziwei Liu , Qing Wang

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for…

Robotics · Computer Science 2026-05-11 Jichuan Yu , Bowei Li , Zhenran Tang , Guanxing Lu , Chuxiong Hu , Ruixuan Liu , Changliu Liu

This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Jiayi Su , Youhe Feng , Zheng Li , Jinhua Song , Yangfan He , Botao Ren , Botian Xu

Generative AI has made rapid progress in text, image, and video synthesis, yet text-to-3D modeling for scientific design remains particularly challenging due to limited controllability and high computational cost. Most existing 3D…

Graphics · Computer Science 2026-04-01 Rachel K. Luu , Markus J. Buehler

Human creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation --…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Juil Koo , Wei-Tung Lin , Chanho Park , Chanhyeok Park , Minhyuk Sung

The creation of 3D assets with explicit, editable part structures is crucial for advancing interactive applications, yet most generative methods produce only monolithic shapes, limiting their utility. We introduce OmniPart, a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yunhan Yang , Yufan Zhou , Yuan-Chen Guo , Zi-Xin Zou , Yukun Huang , Ying-Tian Liu , Hao Xu , Ding Liang , Yan-Pei Cao , Xihui Liu

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ziang Cao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Tokenization is a promising path to multi-modal models capable of jointly understanding protein sequences, structure, and function. Existing protein structure tokenizers create tokens by pooling information from local neighborhoods, an…

Machine Learning · Computer Science 2026-02-09 Rohit Dilip , Ayush Varshney , David Van Valen

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed,…

Graphics · Computer Science 2026-02-05 Jia-peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Sequential assembly with geometric primitives has drawn attention in robotics and 3D vision since it yields a practical blueprint to construct a target shape. However, due to its combinatorial property, a greedy method falls short of…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Jungtaek Kim , Hyunsoo Chung , Jinhwi Lee , Minsu Cho , Jaesik Park
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