English

BrickNet: Graph-Backed Generative Brick Assembly

Computer Vision and Pattern Recognition 2026-04-28 v1 Graphics

Abstract

We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection semantics. To enable this, we first collect a large-scale dataset of over 100,000 human-designed LDraw brick objects and scenes. The complexity of our setting makes it challenging to autoregressively assemble structures that satisfy physical constraints. When predicting block pose directly, build sequences quickly become invalid after a small number of steps. Although pieces are placed in 3D space, it is the spatial relationships of the parts which define the whole. With this in mind, we design a graph-based program representation that parametrizes structure through connectivity, improving the physical grounding of generated sequences. To enable future applications, we make our dataset and models available for research purposes. https://kulits.github.io/BrickNet

Keywords

Cite

@article{arxiv.2604.22984,
  title  = {BrickNet: Graph-Backed Generative Brick Assembly},
  author = {Peter Kulits and Cordelia Schmid},
  journal= {arXiv preprint arXiv:2604.22984},
  year   = {2026}
}

Comments

CVPR 2026; project page: https://kulits.github.io/BrickNet

R2 v1 2026-07-01T12:34:32.947Z