Related papers: WorldCraft: From Camera Navigation to Object Manip…
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V)…
We propose a diffusion model-based approach, FloAtControlNet to generate cinemagraphs composed of animations of human clothing. We focus on human clothing like dresses, skirts and pants. The input to our model is a text prompt depicting the…
Camera trajectory generation is a cornerstone in computer graphics, robotics, virtual reality, and cinematography, enabling seamless and adaptive camera movements that enhance visual storytelling and immersive experiences. Despite its…
Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions,…
Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal,…
Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…
This work introduces a robot navigation controller that combines event cameras and other sensors with reinforcement learning to enable real-time human-centered navigation and obstacle avoidance. Unlike conventional image-based controllers,…
Perpetual view generation aims to synthesize a long-term video corresponding to an arbitrary camera trajectory solely from a single input image. Recent methods commonly utilize a pre-trained text-to-image diffusion model to synthesize new…
We present WorldVLA, an autoregressive action world model that unifies action and image understanding and generation. Our WorldVLA intergrates Vision-Language-Action (VLA) model and world model in one single framework. The world model…
World models are progressively being employed across diverse fields, extending from basic environment simulation to complex scenario construction. However, existing models are mainly trained on domain-specific states and actions, and…
Robotic world models are a promising paradigm for forecasting future environment states, yet their inference speed and the physical plausibility of generated trajectories remain critical bottlenecks, limiting their real-world applications.…
We present an architecture and a training recipe that adapts pre-trained open-world image models to localization in videos. Understanding the open visual world (without being constrained by fixed label spaces) is crucial for many real-world…
Modeling and manipulating elasto-plastic objects are essential capabilities for robots to perform complex industrial and household interaction tasks (e.g., stuffing dumplings, rolling sushi, and making pottery). However, due to the high…
Advanced end-to-end autonomous driving systems predict other vehicles' motions and plan ego vehicle's trajectory. The world model that can foresee the outcome of the trajectory has been used to evaluate the autonomous driving system.…
Occlusion is a long-standing problem that causes many modern tracking methods to be erroneous. In this paper, we address the occlusion problem by exploiting the current and future possible locations of the target object from its past…
Visual tracking has made significant improvements in the past few decades. Most existing state-of-the-art trackers 1) merely aim for performance in ideal conditions while overlooking the real-world conditions; 2) adopt the…
Vision-language models (VLMs) and generative world models are opening new opportunities for embodied navigation. VLMs are increasingly used as direct planners or trajectory predictors, while world models support look-ahead reasoning by…
Recently, video transformers have shown great success in video understanding, exceeding CNN performance; yet existing video transformer models do not explicitly model objects, although objects can be essential for recognizing actions. In…
We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…
Tracking multiple objects in videos relies on modeling the spatial-temporal interactions of the objects. In this paper, we propose a solution named TransMOT, which leverages powerful graph transformers to efficiently model the spatial and…