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This paper describes our system for the EEUCA 2026 Shared Task on Understanding Toxic Behavior in Gaming Communities. The task involves classifying World of Tanks chat messages into six toxicity categories: Non-toxic, Insults/Flaming, Other…

Computation and Language · Computer Science 2026-05-11 Srikar Kashyap Pulipaka

Toxic language, such as hate speech, can deter users from participating in online communities and enjoying popular platforms. Previous approaches to detecting toxic language and norm violations have been primarily concerned with…

Computation and Language · Computer Science 2023-10-10 Jihyung Moon , Dong-Ho Lee , Hyundong Cho , Woojeong Jin , Chan Young Park , Minwoo Kim , Jonathan May , Jay Pujara , Sungjoon Park

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

Cryptography and Security · Computer Science 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

The rapid growth of live-streaming platforms such as Twitch has introduced complex challenges in moderating toxic behavior. Traditional moderation approaches, such as human annotation and keyword-based filtering, have demonstrated utility,…

Computation and Language · Computer Science 2026-02-05 Baktash Ansari , Elias Martin , Afra Mashhadi

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

Human-Computer Interaction · Computer Science 2021-10-01 Clara Andrade Pimentel , Philipe Melo

Roblox is among the most popular online gaming platforms, used by hundreds of millions of users every day. A substantial portion of these users are underage, who are at a greater risk, where abusive users may utilize Roblox's real-time chat…

Computers and Society · Computer Science 2026-05-11 Priya Kaushik , Sonja Brown , Rakibul Hasan , Sazzadur Rahaman

Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic…

Computation and Language · Computer Science 2024-08-22 Zachary Yang , Nicolas Grenan-Godbout , Reihaneh Rabbany

In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature…

Computation and Language · Computer Science 2025-04-02 Yuanzhe Jia , Weixuan Wu , Feiqi Cao , Soyeon Caren Han

Online social media and games are increasingly replacing offline social activities. Social media is now an indispensable mode of communication; online gaming is not only a genuine social activity but also a popular spectator sport. With…

Social and Information Networks · Computer Science 2016-11-24 Supun Nakandala , Giovanni Luca Ciampaglia , Norman Makoto Su , Yong-Yeol Ahn

Online multiplayer games like League of Legends, Counter Strike, and Skribbl.io create experiences through community interactions. Providing players with the ability to interact with each other through multiple modes also opens a Pandora…

Computers and Society · Computer Science 2024-07-08 Lynnette Hui Xian Ng , Adrian Xuan Wei Lim , Michael Miller Yoder

In this paper we explore the linguistic components of toxic behavior by using crowdsourced data from over 590 thousand cases of accused toxic players in a popular match-based competition game, League of Legends. We perform a series of…

Social and Information Networks · Computer Science 2014-10-21 Haewoon Kwak , Jeremy Blackburn

This paper investigates the use of machine learning models for the classification of unhealthy online conversations containing one or more forms of subtler abuse, such as hostility, sarcasm, and generalization. We leveraged a public dataset…

Computation and Language · Computer Science 2022-01-28 Shlok Gilda , Mirela Silva , Luiz Giovanini , Daniela Oliveira

To meet the demands of content moderation, online platforms have resorted to automated systems. Newer forms of real-time engagement($\textit{e.g.}$, users commenting on live streams) on platforms like Twitch exert additional pressures on…

Computation and Language · Computer Science 2025-06-11 Prarabdh Shukla , Wei Yin Chong , Yash Patel , Brennan Schaffner , Danish Pruthi , Arjun Bhagoji

Toxicity on GitHub can severely impact Open Source Software (OSS) development communities. To mitigate such behavior, a better understanding of its nature and how various measurable characteristics of project contexts and participants are…

Software Engineering · Computer Science 2025-02-13 Jaydeb Sarker , Asif Kamal Turzo , Amiangshu Bosu

Detecting toxicity in online spaces is challenging and an ever more pressing problem given the increase in social media and gaming consumption. We introduce ToxBuster, a simple and scalable model trained on a relatively large dataset of…

Computation and Language · Computer Science 2023-05-24 Zachary Yang , Yasmine Maricar , MohammadReza Davari , Nicolas Grenon-Godbout , Reihaneh Rabbany

Toxic and antisocial user behavior on social media platforms has received considerable scholarly attention due to its detrimental effects on society. This study takes a holistic perspective on the phenomenon of online toxicity by…

Social and Information Networks · Computer Science 2025-11-24 Lorenzo Alvisi , Victoria Popa , Guglielmo Cola , Serena Tardelli , Maurizio Tesconi

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

Computers and Society · Computer Science 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

Toxic language remains an ongoing challenge on social media platforms, presenting significant issues for users and communities. This paper provides a cross-topic and cross-lingual analysis of toxicity in Reddit conversations. We collect 1.5…

Computation and Language · Computer Science 2024-04-30 Wondimagegnhue Tsegaye Tufa , Ilia Markov , Piek Vossen

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

Computation and Language · Computer Science 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Toxicity detection in gaming communities faces significant scaling challenges when expanding across multiple games and languages, particularly in real-time environments where computational efficiency is crucial. We present two key findings…

Computation and Language · Computer Science 2025-06-10 Zachary Yang , Domenico Tullo , Reihaneh Rabbany
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