In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
@article{arxiv.1504.02305,
title = {Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games},
author = {Haewoon Kwak and Jeremy Blackburn and Seungyeop Han},
journal= {arXiv preprint arXiv:1504.02305},
year = {2015}
}