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Deep Reinforcement Learning reaches a superhuman level of play in many complete information games. The state of the art algorithm for learning with zero knowledge is AlphaZero. We take another approach, Ath\'enan, which uses a different,…

Artificial Intelligence · Computer Science 2026-04-24 Quentin Cohen-Solal , Tristan Cazenave

Mixed-precision training has emerged as an indispensable tool for enhancing the efficiency of neural network training in recent years. Concurrently, JAX has grown in popularity as a versatile machine learning toolbox. However, it currently…

Machine Learning · Computer Science 2025-10-28 Alexander Gräfe , Sebastian Trimpe

We present relay policy learning, a method for imitation and reinforcement learning that can solve multi-stage, long-horizon robotic tasks. This general and universally-applicable, two-phase approach consists of an imitation learning stage…

Machine Learning · Computer Science 2019-10-29 Abhishek Gupta , Vikash Kumar , Corey Lynch , Sergey Levine , Karol Hausman

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

Machine Learning · Computer Science 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Retrieval-augmented generation (RAG) has proven to be effective in mitigating hallucinations in large language models, yet its effectiveness remains limited in complex, multi-step reasoning scenarios. Recent efforts have incorporated…

Computation and Language · Computer Science 2025-12-29 Wenda Wei , Yu-An Liu , Ruqing Zhang , Jiafeng Guo , Lixin Su , Shuaiqiang Wang , Dawei Yin , Maarten de Rijke , Xueqi Cheng

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

Testing a video game is a critical step for the production process and requires a great effort in terms of time and resources spent. Some software houses are trying to use the artificial intelligence to reduce the need of human resources…

Software Engineering · Computer Science 2020-11-26 Nicholas Napolitano

Over the past decade there has been a growing interest in the development of parallel hardware systems for simulating large-scale networks of spiking neurons. Compared to other highly-parallel systems, GPU-accelerated solutions have the…

Neurons and Cognition · Quantitative Biology 2021-02-22 Bruno Golosio , Gianmarco Tiddia , Chiara De Luca , Elena Pastorelli , Francesco Simula , Pier Stanislao Paolucci

Multi-agent reinforcement learning (MARL) research is inherently computationally expensive and it is often difficult to obtain a sufficient number of experiment samples to test hypotheses and make robust statistical claims. Furthermore,…

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward.…

Machine Learning · Computer Science 2021-12-10 Zichuan Lin , Junyou Li , Jianing Shi , Deheng Ye , Qiang Fu , Wei Yang

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on…

Artificial Intelligence · Computer Science 2021-09-07 Yuxiang Sun , Bo Yuan , Yufan Xue , Jiawei Zhou , Xiaoyu Zhang , Xianzhong Zhou

Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence. While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial…

Artificial Intelligence · Computer Science 2025-11-19 Yuhao Chen , Shuochen Liu , Yuanjie Lyu , Chao Zhang , Jiayao Shi , Tong Xu

Hierarchical Reinforcement Learning (HRL) exploits temporally extended actions, or options, to make decisions from a higher-dimensional perspective to alleviate the sparse reward problem, one of the most challenging problems in…

Machine Learning · Computer Science 2019-05-15 Libo Xing

Memory is crucial for enabling agents to tackle complex tasks with temporal and spatial dependencies. While many reinforcement learning (RL) algorithms incorporate memory, the field lacks a universal benchmark to assess an agent's memory…

Machine Learning · Computer Science 2026-03-05 Egor Cherepanov , Nikita Kachaev , Alexey K. Kovalev , Aleksandr I. Panov

We propose a method for constructing artificial intelligence (AI) of mahjong, which is a multiplayer imperfect information game. Since the size of the game tree is huge, constructing an expert-level AI player of mahjong is challenging. We…

Artificial Intelligence · Computer Science 2019-04-17 Moyuru Kurita , Kunihito Hoki

Visuotactile sensors are indispensable for contact-rich robotic manipulation tasks. However, policy learning with tactile feedback in simulation, especially for online reinforcement learning (RL), remains a critical challenge, as it demands…

Robotics · Computer Science 2026-03-31 Ningyu Yan , Shuai Wang , Xing Shen , Hui Wang , Hanqing Wang , Yang Xiang , Jiangmiao Pang

Games have been vital test beds for the rapid development of Agent-based research. Remarkable progress has been achieved in the past, but it is unclear if the findings equip for real-world problems. While pressure grows, some of the most…

Multiagent Systems · Computer Science 2025-01-22 Philipp Dominic Siedler

Pixel-based reinforcement learning agents often fail under purely visual distribution shift even when latent dynamics and rewards are unchanged, but existing benchmarks entangle multiple sources of shift and hinder systematic analysis. We…

Machine Learning · Computer Science 2026-01-21 Egor Cherepanov , Daniil Zelezetsky , Alexey K. Kovalev , Aleksandr I. Panov

In robot control, planning, and learning, there is a need for rigid-body dynamics libraries that are highly performant, easy to use, and compatible with CPUs and accelerators. While existing libraries often excel at either low-latency CPU…

Robotics · Computer Science 2026-05-18 Daniel Morton , Marco Pavone

Deep reinforcement learning (RL) is a powerful framework to train decision-making models in complex environments. However, RL can be slow as it requires repeated interaction with a simulation of the environment. In particular, there are key…

Machine Learning · Computer Science 2021-10-12 Tian Lan , Sunil Srinivasa , Huan Wang , Stephan Zheng
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